Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

SUS: A System Unusable for Twenty Percent of the Population
Gold
Thursday, December 9, 2021 • Civic Design 2021
Share the love for this talk
SUS: A System Unusable for Twenty Percent of the Population
Speakers: Sam Proulx
Link:

Summary

Did you know that the SUS creates biases in your research, affecting one in five people? That’s right!  People with disabilities, especially those who use assistive technology, are not considered by most of the questions in the SUS. As a designer for the public sector, this could lead to you making design decisions that don’t take into account 20 percent of the visitors to your website.

Key Insights

  • Traditional System Usability Scale questions can be confusing or irrelevant for assistive technology users.

  • Assistive technology users heavily customize their tools; default configurations in research labs misrepresent real-world experiences.

  • Screen reader users tend to report significantly lower usability scores than low vision or alternative navigation users.

  • Alternative navigation users choose tools based on specific tasks and physical condition, not one tool fits all.

  • Research methods involving simultaneous talking and screen reader output confuse participants and researchers alike.

  • Environmental and technical factors in usability labs often create unfamiliar, stressful test settings for disabled users.

  • Breaking tasks into smaller chunks improves research session clarity for screen reader users.

  • Inclusive design benefits from measuring usability specifically tailored to assistive technology contexts.

  • Lower usability scores can reflect long-term lowered expectations among experienced assistive tech users.

  • Fable’s Accessible Usability Scale is freely available online and invites iteration and adoption by product teams.

Notable Quotes

"I consider myself a very technical person, but the reason I can’t use the website isn’t because I’m not technical enough; it’s because it’s not working with my screen reader."

"Taking me into an assistive technology lab means using a screen reader that probably hasn’t been configured by anyone familiar with the technology."

"Alternative navigation users pick the tool that is right for the job, depending on their physical condition and task."

"Breaking tasks into little chunks avoids the confusion of talking while the screen reader is talking."

"The system usability scale didn’t consider people relying on assistive technology, so answers were often inaccurate or misunderstood."

"Screen reader users score significantly lower on usability, often reflecting the most complex interpretation demands."

"Things that can’t be measured don’t happen, so having a tailored usability scale matters for progress."

"Issues that are minor for general users represent broader usability barriers for assistive technology users."

"We invite others to leverage, evaluate, criticize, and modify the Accessible Usability Scale to improve measurement."

"Inclusive design is the most robust way to build great products that work for everyone."

Jennifer Bolduc
What's involved with getting people back to work?: A panel discussion (Videoconference)
2021 • DesignOps Community
Bria Alexander
Opening Remarks
2021 • DesignOps Summit 2021
Gold
Dan Willis
Filling the Void
2018 • DesignOps Summit 2018
Gold
Greg Petroff
The Compass Mission
2021 • Advancing Research 2021
Gold
Devon Powers
Imagining Better Futures
2022 • Advancing Research 2022
Gold
Katy Mogal
But Do Your Insights Scale?
2021 • Advancing Research 2021
Gold
Alfred Kahn
A Seat at the Table: Making Your Team a Strategic Partner
2023 • Design in Product 2023
Gold
Sarit Geertjes
People, not Petri Dishes: Stories from a Research Recruiter (Videoconference)
2019 • DesignOps Community
Nalini Kotamraju
Research After UX
2024 • Advancing Research 2024
Gold
Jacqui Frey
Scale is Social Work (Videoconference)
2020 • DesignOps Community
Frances Yllana
DesignOps–Leading the Path to Parity (Videoconference)
2023 • DesignOps Community
Fredrik Matheson
First-time users, longtime strategies: Why Parkinson’s Law is making you less effective at work – and how to design a fix.
2016 • Enterprise UX 2016
Gold
Zariah Cameron
Streamlining an Inclusive Design Practice
2023 • DesignOps Summit 2023
Gold
Adel Du Toit
Get Your CFO To Say: 'Our Strategic Goal is User Obsession'
2022 • Design at Scale 2022
Gold
Catherine Blizzard
Using Integrated Insight to Drive Growth
2022 • Advancing Research 2022
Gold
Uday Gajendar
Theme Four Intro
2023 • Enterprise UX 2023
Gold

More Videos

Wyatt Hayman

"We reward people financially rather than rely on sharebacks, as engagement remained consistent without sharebacks."

Wyatt Hayman

Global Research Panels (Videoconference)

August 8, 2020

PJ Buddhari

"We use a design checklist to show the health of each component, leaving items unchecked if they don't meet standards."

PJ Buddhari Nate Baldwin

Meet Spectrum, Adobe’s Design System

June 9, 2021

Sarah Gallimore

"A reparations invoice artifact imagines holding largest climate change contributors accountable with multi-trillion dollar bills."

Sarah Gallimore

Inspire Progress with Artifacts from the Future

November 18, 2022

Peter Merholz

"Middle managers are responsible for the how—process, coordination, and communication—and you don’t see the value of that until it’s missing."

Peter Merholz

The Trials and Tribulations of Directors of UX (Videoconference)

July 13, 2023

Dr. Jamika D. Burge

"Intersectionality is a framework to describe compounding levels of discrimination people experience."

Dr. Jamika D. Burge Mansi Gupta

Advancing the Inclusion of Womxn in Research Practices (Videoconference)

September 15, 2022

Amy Marquez

"Find your senior executive ally who understands design, tell them what you need, then inform your boss afterward."

Amy Marquez

INVEST: Discussion

June 15, 2018

Dane DeSutter

"Game designers optimize good friction; UX tries to minimize bad friction."

Dane DeSutter Natalie Gedeon Deborah Hendersen Cheryl Platz

Beyond the Console: The rise of the Gamer Experience and how gaming will impact UX Research across industries (Videoconference)

May 17, 2024

Zariah Cameron

"Stop saying rest is a luxury or a privilege. It is not. It is a human right."

Zariah Cameron

ReDesigning Wellbeing for Equitable Care in the Workplace

September 23, 2024

Jessica Norris

"Inclusive design is a process involving neurodivergent people at every stage, not just an outcome."

Jessica Norris

ADHD: A DesignOps Superpower

September 9, 2022