Sam Proulx
Accessibility Evangelist, Fable
Samuel Proulx is the Accessibility Evangelist at Fable, a leading accessibility testing platform powered by people with disabilities. As a blind individual, Sam knows and values the importance of accessibility in all aspects of life and is a strong advocate for the inclusion of people with disabilities in the digital world. Sam brings his previous experience as Fable’s community manager, plus life-long advocacy for himself and others, to his role as Evangelist.
Rosenverse talks by Sam:
" Mixed methods researchers will need to trust AI for base-level synthesis but still bring human meaning making. "
Three Years Out: Perspectives on the Near-Term Future of User Research
March 15, 2024
" A lot of accessibility work isn’t just for a small group — designing for the edges gets you the middle for free, as Yuda Trevor says. "
Online Shopping: Designing an Accessible Experience
November 29, 2023
" People with disabilities often pay more to buy from stores they trust are accessible and where they feel confident. "
Online Shopping: Designing an Accessible Experience
October 3, 2023
" Accessibility isn’t one size fits all; it’s about customizability because people need to access information when, where, and how they need. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
October 2, 2023
" Accessibility isn’t a checkbox you run automated tests for; you must involve people with disabilities to benchmark success. "
Online Shopping: Designing an Accessible Experience
June 7, 2023
" When blind users choose between Android and iPhone, they weigh trade-offs between stability and customizability. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
June 6, 2023
" Offering the ability to save your progress allows users with disabilities to complete tasks on their own time. "
Online Shopping: Designing an Accessible Experience
March 28, 2023
" Typing on a mobile screen reader requires exploring the keyboard and double tapping keys, which can be cumbersome. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
March 27, 2023
" How do we train AI models to prevent bias and preserve privacy, especially considering disability data is often seen as medical data? "
To Boldly Go: The New Frontiers of Accessibility
November 18, 2022
" Both iOS and Android have built-in screen magnification and voice control that don’t require extra software. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
November 17, 2022
" If we create inaccessible products, we are locking out our future selves. "
Accessibility: An Opportunity to Innovate
November 16, 2022
" People said graphical user interfaces are bad for accessibility and that blind people would have to stick to command lines forever. "
To Boldly Go: The New Frontiers of Accessibility
September 9, 2022
" Retrofitting accessibility at a later date is difficult, costly, and demoralizing. "
Accessibility: An Opportunity to Innovate
September 8, 2022
" A smaller screen means fewer distractions, making it easier for people with cognitive challenges. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
September 8, 2022
" Gaming accessibility is still considered an inspirational hack rather than a built-in feature. "
To Boldly Go: The New Frontiers of Accessibility
June 10, 2022
" If you want an accessible app on iOS and Android, using the standard native APIs and controls will get you there. "
Mobile Accessibility and You
June 9, 2022
" Bringing people with disabilities into ideation and prototyping helps build accessibility by design and eliminates costly retrofits. "
Accessibility: An Opportunity to Innovate
June 8, 2022
" Accessibility was just a clever trick that some charitable organization or someone who wanted to give back would do almost for fun. "
To Boldly Go: The New Frontiers of Accessibility
March 11, 2022
" Mobile has some of the most mature built-in assistive technology that just comes installed. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
March 10, 2022
" If you centralize accessibility knowledge in your organization, it can become a blocker. "
Accessibility: An Opportunity to Innovate
March 9, 2022
" Screen reader users control how metadata or tooltip voices are played, it’s a personal setting, not dictated by web designers. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
December 10, 2021
" Most people with my assistive technology might learn to use the system at a different pace than non-disabled users. "
SUS: A System Unusable for Twenty Percent of the Population
December 9, 2021
" For users with physical challenges, hover states can be very difficult, especially for eye, head tracking, or voice control users. "
Prototype Reviews, People With Disabilities, and You
December 8, 2021
" Involving people with disabilities throughout the product development cycle is crucial, from prototype reviews through to acceptance testing. "
Prototype Reviews, People With Disabilities, and You
October 1, 2021
" Most people listen to 250 words per minute; I often listen at 400 to 800 words per minute. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
September 30, 2021
" Traveling to a research lab can take longer than the research session itself for people with physical disabilities due to specialty transit. "
SUS: A System Unusable for Twenty Percent of the Population
September 29, 2021
" What a screen reader user does is they don’t start at the top and tab through every single element; they navigate by headings and landmarks. "
Everything You Ever Wanted to Know About Screen Readers
June 11, 2021
" Assistive technology includes software and hardware that people with disabilities use to access computers. "
SUS: A System Unusable for Twenty Percent of the Population
June 9, 2021