Sam Proulx
Accessibility Evangelist, Fable
Samuel Proulx is the Accessibility Evangelist at Fable, a leading accessibility testing platform powered by people with disabilities. As a blind individual, Sam knows and values the importance of accessibility in all aspects of life and is a strong advocate for the inclusion of people with disabilities in the digital world. Sam brings his previous experience as Fable’s community manager, plus life-long advocacy for himself and others, to his role as Evangelist.
Rosenverse talks by Sam:
" The era of 100-page reports is ending because we simply can’t produce them fast enough at scale. "
Three Years Out: Perspectives on the Near-Term Future of User Research
March 15, 2024
" These four keys aren’t about color contrasts or automated code tests; they’re about the actual lived experience of users with disabilities. "
Online Shopping: Designing an Accessible Experience
November 29, 2023
" If you build accessible shopping with these four keys, compliance with legal standards like WCAG will naturally fall into place. "
Online Shopping: Designing an Accessible Experience
October 3, 2023
" VoiceOver gestures like swipe right move the focus through elements; double tap activates them. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
October 2, 2023
" When you design for the edges, you make things better, more fluid, more customizable for everyone. "
Online Shopping: Designing an Accessible Experience
June 7, 2023
" The little sounds that VoiceOver makes are like bird song; you only notice them when they're gone. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
June 6, 2023
" Lack of confidence caused by unlabeled or difficult controls often leads assistive tech users to give up on purchases. "
Online Shopping: Designing an Accessible Experience
March 28, 2023
" Most of us want to listen at 800 words per minute despite the robotic voice it creates. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
March 27, 2023
" Blockchain apps aren’t located in one country or jurisdiction, making legal enforcement of accessibility laws difficult. "
To Boldly Go: The New Frontiers of Accessibility
November 18, 2022
" Apple really premiered mobile accessibility in a very exciting way with the iPhone 3GS and VoiceOver. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
November 17, 2022
" If we create inaccessible products, we are locking out our future selves. "
Accessibility: An Opportunity to Innovate
November 16, 2022
" It took competitors over seven years to catch up to Apple’s accessibility features like Siri, dark mode, and multitouch. "
To Boldly Go: The New Frontiers of Accessibility
September 9, 2022
" Disability isn't rare; one in five people have a disability right now. "
Accessibility: An Opportunity to Innovate
September 8, 2022
" Desktop requires understanding multiple browsers and assistive tech variants, increasing complexity. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
September 8, 2022
" Nothing about us without us. "
To Boldly Go: The New Frontiers of Accessibility
June 10, 2022
" Mobile screen readers can confirm basic accessibility but desktop testing is still needed due to differences across tools. "
Mobile Accessibility and You
June 9, 2022
" Accessible design is not about shackles or lowest-common-denominator; it’s about building great, flexible experiences for everyone. "
Accessibility: An Opportunity to Innovate
June 8, 2022
" We are beginning to see cycles of history repeat themselves in accessibility, especially in gaming and AR/VR. "
To Boldly Go: The New Frontiers of Accessibility
March 11, 2022
" Maybe you should consider making mobile the place you start your accessibility efforts. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
March 10, 2022
" The best way is to distribute the accessibility work so it becomes light work for everyone. "
Accessibility: An Opportunity to Innovate
March 9, 2022
" If something is only visible on hover, it either needs to be visible to screen readers at all times or have an alternative way to access it. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
December 10, 2021
" Screen readers let us jump from one heading to another, replicating the experience of skimming a page visually. "
SUS: A System Unusable for Twenty Percent of the Population
December 9, 2021
" The best way to build a fully accessible foundation is to involve the voices of people with disabilities at every step. "
Prototype Reviews, People With Disabilities, and You
December 8, 2021
" Involving people with disabilities throughout the product development cycle is crucial, from prototype reviews through to acceptance testing. "
Prototype Reviews, People With Disabilities, and You
October 1, 2021
" Screen reader users don’t listen to a web page like a podcast, it’s a very forward-leaning interactive experience. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
September 30, 2021
" The question who are most people is confusing when applied to assistive technology users in usability scales. "
SUS: A System Unusable for Twenty Percent of the Population
September 29, 2021
" Desktop screen readers can run at speeds up to 800 words per minute because users get used to synthetic speech. "
Everything You Ever Wanted to Know About Screen Readers
June 11, 2021
" Screen readers let us jump directly to content, replicating visual skimming of a web page. "
SUS: A System Unusable for Twenty Percent of the Population
June 9, 2021