Sam Proulx
Accessibility Evangelist, Fable
Samuel Proulx is the Accessibility Evangelist at Fable, a leading accessibility testing platform powered by people with disabilities. As a blind individual, Sam knows and values the importance of accessibility in all aspects of life and is a strong advocate for the inclusion of people with disabilities in the digital world. Sam brings his previous experience as Fable’s community manager, plus life-long advocacy for himself and others, to his role as Evangelist.
Rosenverse talks by Sam:
" Assistive technology innovations today are the foundation for tomorrow's mainstream user interfaces. "
Three Years Out: Perspectives on the Near-Term Future of User Research (Videoconference)
March 15, 2024
" If your checkout isn’t giving me confidence, I’ll just go to your competitor. "
Online Shopping: Designing an Accessible Experience
November 29, 2023
" Consistency really drives the success of many, many major brands among people with accessibility. "
Online Shopping: Designing an Accessible Experience
October 3, 2023
" VoiceOver tells you what you’re touching but you have to double tap to activate. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
October 2, 2023
" If the purchase process feels inaccessible or confusing, people assume the product will be inaccessible too. "
Online Shopping: Designing an Accessible Experience
June 7, 2023
" Testing with real users is the only way to build empathy and create appropriate outcomes. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
June 6, 2023
" Accessible experiences are better experiences for everyone whether you are a person with a disability or not. "
Online Shopping: Designing an Accessible Experience
March 28, 2023
" You explore the keyboard with your finger until you find the letter that you are interested in and then you need to double tap on that letter. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
March 27, 2023
" Cloud-based apps don’t let you stay on older, accessible versions, which creates challenges for users relying on accessibility. "
To Boldly Go: The New Frontiers of Accessibility
November 18, 2022
" Apple premiered mobile accessibility in a very exciting way with the iPhone 3GS and VoiceOver announcement at WWDC. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
November 17, 2022
" Compliance is a guideline, not a checklist to robotically go through — focus on building good experiences. "
Accessibility: An Opportunity to Innovate
November 16, 2022
" Those who don't understand history are doomed to repeat it. "
To Boldly Go: The New Frontiers of Accessibility
September 9, 2022
" Everyone already uses accessibility features, whether they realize it or not. "
Accessibility: An Opportunity to Innovate
September 8, 2022
" Mobile’s clearer guidelines, like Apple’s App Store rules, help make accessible design more straightforward. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
September 8, 2022
" AI must communicate its confidence levels so users can trust what it tells them, especially when they cannot double-check visually. "
To Boldly Go: The New Frontiers of Accessibility
June 10, 2022
" Accessibility is about building accessible, customizable experiences that allow users to pick the best tool for the job. "
Mobile Accessibility and You
June 9, 2022
" Voice assistance gave people with disabilities independence that they had never previously had before but also made the world better for everyone. "
Accessibility: An Opportunity to Innovate
June 8, 2022
" With Apple, I could pick up any phone and triple-click the home button and VoiceOver would come on. "
To Boldly Go: The New Frontiers of Accessibility
March 11, 2022
" On mobile, you know if you're on iOS 15, you have the latest version of VoiceOver because it updates with the operating system. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
March 10, 2022
" Diverse teams build diverse products. "
Accessibility: An Opportunity to Innovate
March 9, 2022
" If you press a button and the semantics haven’t changed or the focus hasn’t moved, as far as I’m concerned, nothing has happened. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
December 10, 2021
" Breaking tasks into little chunks avoids the confusion of talking while the screen reader is talking. "
SUS: A System Unusable for Twenty Percent of the Population
December 9, 2021
" Always aim to work with at least one user per platform where your product will be used to cover differences in assistive technology. "
Prototype Reviews, People With Disabilities, and You
December 8, 2021
" Including people with disabilities in prototype reviews can be a little different based on the assistive technology someone uses and their needs. "
Prototype Reviews, People With Disabilities, and You
October 1, 2021
" Most people listen to 250 words per minute; I listen to my screen reader at between 400 to 800 words per minute. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
September 30, 2021
" The original SUS questions don’t consider the extra layer of technology that gets in the way for people with disabilities. "
SUS: A System Unusable for Twenty Percent of the Population
September 29, 2021
" I don’t know anyone who uses the default out-of-the-box configuration without customizing it extensively. "
Everything You Ever Wanted to Know About Screen Readers
June 11, 2021
" Remote testing helps users be in comfortable, accessible environments with fully customized assistive technology setups. "
SUS: A System Unusable for Twenty Percent of the Population
June 9, 2021