Sam Proulx
Accessibility Evangelist, Fable
Samuel Proulx is the Accessibility Evangelist at Fable, a leading accessibility testing platform powered by people with disabilities. As a blind individual, Sam knows and values the importance of accessibility in all aspects of life and is a strong advocate for the inclusion of people with disabilities in the digital world. Sam brings his previous experience as Fable’s community manager, plus life-long advocacy for himself and others, to his role as Evangelist.
Rosenverse talks by Sam:
" If you press the exact same button today and tomorrow you get two different results, that’s non-deterministic UX. "
Three Years Out: Perspectives on the Near-Term Future of User Research
March 15, 2024
" A lot of accessibility work isn’t just for a small group — designing for the edges gets you the middle for free, as Yuda Trevor says. "
Online Shopping: Designing an Accessible Experience
November 29, 2023
" If you build accessible shopping with these four keys, compliance with legal standards like WCAG will naturally fall into place. "
Online Shopping: Designing an Accessible Experience
October 3, 2023
" With great customizability comes great complication. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
October 2, 2023
" More ways to contact support—chat, email, phone—are essential because different disabilities require different options. "
Online Shopping: Designing an Accessible Experience
June 7, 2023
" Simulation or personas can never replace testing with real users to build empathy and get accurate results. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
June 6, 2023
" Accessible experiences are better experiences for everyone whether you are a person with a disability or not. "
Online Shopping: Designing an Accessible Experience
March 28, 2023
" Touch screens let blind users use physical spatial information in a way desktops never could. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
March 27, 2023
" When we design for the edges, we get the middle for free. "
To Boldly Go: The New Frontiers of Accessibility
November 18, 2022
" Mobile screens can be angled and positioned easily, which helps if you struggle with glare or neck positioning. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
November 17, 2022
" Accessibility is a process, not a project. "
Accessibility: An Opportunity to Innovate
November 16, 2022
" It took competitors over seven years to catch up to Apple’s accessibility features like Siri, dark mode, and multitouch. "
To Boldly Go: The New Frontiers of Accessibility
September 9, 2022
" Diverse teams build diverse products that work for more people. "
Accessibility: An Opportunity to Innovate
September 8, 2022
" You can just ask Siri to turn on VoiceOver—no installs, no approvals needed, making it easier to test. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
September 8, 2022
" Accessibility needs are a spectrum, not binary. "
To Boldly Go: The New Frontiers of Accessibility
June 10, 2022
" If you want an accessible app on iOS and Android, using the standard native APIs and controls will get you there. "
Mobile Accessibility and You
June 9, 2022
" Disability is the only identity that all of us will probably adopt at some point during our lives. "
Accessibility: An Opportunity to Innovate
June 8, 2022
" Whenever someone makes a game accessible today, it’s considered an inspiring hack not a built-in feature. "
To Boldly Go: The New Frontiers of Accessibility
March 11, 2022
" Users with cognitive challenges benefit enormously from features like reduced motion and focus mode on mobile. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
March 10, 2022
" Thinking about accessibility is really thinking about creating technology that works for all people all the time. "
Accessibility: An Opportunity to Innovate
March 9, 2022
" Errors in form fields should alert users immediately but also allow them to explore details at their own pace to avoid cognitive overload. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
December 10, 2021
" If you’re doing research with people with disabilities, consider using the Accessible Usability Scale to get more accurate insights. "
SUS: A System Unusable for Twenty Percent of the Population
December 9, 2021
" Aim to work with at least one person on each platform your product supports, because assistive tech varies. "
Prototype Reviews, People With Disabilities, and You
December 8, 2021
" Users with physical challenges often can see and interpret prototypes but may need help clicking through them because assistive tech may not support the prototype system. "
Prototype Reviews, People With Disabilities, and You
October 1, 2021
" The more complicated a web app becomes, the more necessary the ARIA application attribute is. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
September 30, 2021
" The standard SUS question about needing a technical person to use the system is frustrating because many assistive tech users are very technical themselves. "
SUS: A System Unusable for Twenty Percent of the Population
September 29, 2021
" What a screen reader user does is they don’t start at the top and tab through every single element; they navigate by headings and landmarks. "
Everything You Ever Wanted to Know About Screen Readers
June 11, 2021
" Screen readers let us jump directly to content, replicating visual skimming of a web page. "
SUS: A System Unusable for Twenty Percent of the Population
June 9, 2021