Rosenverse

Log in or create a free Rosenverse account to watch this video.

Log in Create free account

100s of community videos are available to free members. Conference talks are generally available to Gold members.

The Basics of Automotive UX & Why Phones Are a Part of That Future
Thursday, July 25, 2024 • Rosenfeld Community
Share the love for this talk
The Basics of Automotive UX & Why Phones Are a Part of That Future
Speakers: James Rampton
Link:

Summary

In this session with James Rampton, dive into the automotive UX industry, the types of screens that go into cars, and the impact that tech companies like Apple and Google have had on the industry with products like Apple CarPlay and Android Auto. Discover the role phones play in shaping the strategy for companies designing software-defined vehicles. Learn what to call that screen in front of you while you're driving and why car companies struggle to make good experiences. Plus, James speculates why Apple gave up making a car and guesses what future experiences will look like for both everyday drivers and those who can afford to have the car drive itself.

Key Insights

  • Automotive UX is rapidly shifting from physical controls to complex digital interfaces greatly influenced by smartphone experiences.

  • Over-the-air (OTA) updates allow vehicles to improve features and UI post-purchase, extending their lifecycle and user satisfaction.

  • The hardware-software merger in vehicles is significantly more complicated than in phones, involving dozens of cameras and powerful CPUs.

  • Tech companies like Apple and Google dominate in-car digital ecosystems, but some automakers like Rivian reject phone projection in favor of proprietary OS.

  • Simplicity in physical controls was recommended by McKinsey to reduce vehicle manufacturing costs and streamline UX.

  • Design systems and component libraries in automotive UX are crucial and align brand identity with in-vehicle digital and physical experiences.

  • Projected experiences like Apple CarPlay essentially project a phone’s OS onto the car, disconnecting the vehicle’s native OS from the user.

  • Automakers are experimenting with manufacturing phones that double as vehicle extensions, especially some Chinese brands and Polestar.

  • User research in automotive UX involves simulators, human factors, driver distraction studies, and collaboration between academia and industry.

  • Frequent UI updates pose safety risks if not handled well; user-initiated downloads help mitigate distractions associated with unexpected changes.

Notable Quotes

"It’s almost as if the mechanical aspects of the car are subservient to the digital aspects."

"The challenge is the merger of hardware and software in a product that typically takes roughly four years to develop."

"Volkswagen is investing $5 billion into Rivian to help develop software-defined vehicles."

"Each hard control button can cost anywhere between 50 cents and $10 per unit, which adds up over millions of vehicles."

"Automotive UX is a balancing act between preserving hard controls for durability and going fully digital for flexibility."

"Tesla has about 150 million lines of code in their vehicles, which they’re now reducing using AI to replace some code."

"Projected experiences like Apple CarPlay detach the vehicle OS from the customer and automakers can’t get user data."

"Rivian does not allow Apple CarPlay or Android Auto; they opt for their own optimized EV native system."

"Design systems in automotive are some of the coolest I’ve seen because they have to align both the marketing and the in-vehicle user experience."

"Don’t forget cars are fun; if you’re not having fun behind the wheel, you’re not doing it right."

Ask the Rosenbot
James Chudley
Decarbonising User Journeys: How minimising enables us to do more with less
2025 • Climate UX Interest Group (Rosenfeld Community)
Cassandra Piester
Developing and Deploying Your Design Operations Strategy
2024 • DesignOps 2024
Gold
Peace is waged with sticky notes: Mapping Real-World Experiences
2018 • Enterprise Experience 2018
Gold
Louis Rosenfeld
How AI will Change DesignOps Tooling
2023 • DesignOps Summit 2023
Gold
Alla Weinberg
Design Teams Need Psychological Safety: Here’s How to Create It
2022 • DesignOps Summit 2022
Gold
Shawna Hein
Create a Cohesive Civic Design Practice Across Agency, Vendors, and Contracts
2022 • Civic Design 2022
Gold
Alana Washington
Theme 1: Introduction and Provocation
2024 • DesignOps Summit 2020
Gold
Alexis Lucio
Scaling Accessibility Through Design Systems
2022 • Design at Scale 2022
Gold
Saskia Liebenberg
Start Small for Big Impact (Videoconference)
2019 • DesignOps Community
Sofía Delsordo
Public Policy for Jalisco's Designers to Make Design Matter
2021 • Civic Design 2021
Gold
Louis Rosenfeld
Coffee with Lou: Should You Write a (UX) Book? (Videoconference)
2024 • Rosenfeld Community
Victor Lombardi
Bridging Design and Climate Science (Videoconference)
2024 • Climate UX Interest Group (Rosenfeld Community)
Chloe Amos-Edkins
A Cultural Approach: Research in the Context of Glocalisation
2023 • Advancing Research 2023
Gold
Marjorie Stainback
What Research Ops Professionals Have Learned from COVID-19 (Videoconference)
2020 • Advancing Research Community
Soma Ghosh
What emerging methods are advancing UX research [Advancing Research Community Workshop Series] (Videoconference)
2023 • Advancing Research Community
Bria Alexander
Theme Two Intro
2022 • DesignOps Summit 2022
Gold

More Videos

Adam Cutler

"The hardest part about remote is making design reviews feel collaborative and team-based."

Adam Cutler Karen Pascoe Ian Swinson Susan Worthman

Discussion

June 8, 2016

Peter Merholz

"If you’re doing a lot of work that’s not in your job description, you might actually be doing leadership."

Peter Merholz

The Trials and Tribulations of Directors of UX (Videoconference)

July 13, 2023

Lisa Welchman

"Human biases are the real problem behind algorithmic bias, not the algorithms themselves."

Lisa Welchman

Cleaning Up Our Mess: Digital Governance for Designers

June 14, 2018

Vincent Brathwaite

"Green spaces in cities can greatly enhance our quality of life and resilience."

Vincent Brathwaite

Opener: Past, Present, and Future—Closing the Racial Divide in Design Teams

October 22, 2020

Brenna Fallon

"Growth and learning is your long term change management plan."

Brenna Fallon

Learning Over Outcomes

October 24, 2019

Tricia Wang

"Thick data is the opposite of big data; it’s stories, qualitative, and crucial during moments of rapid change."

Tricia Wang

Spatial Collapse: Designing for Emergent Culture

January 8, 2024

Edgar Anzaldua Moreno

"Clusters describing demographics and behaviors alone were not enough; we needed emotional personas to find value propositions."

Edgar Anzaldua Moreno

Using Research to Determine Unique Value Proposition

March 11, 2021

"The toy shouldn’t be the goal of play, but a tool or a process that unlocks the unlimited possibilities set forth before a child."

Designing Systems at Scale

November 7, 2018

Erin Weigel

"Most product teams work linearly, but systems thinking captures the real-world complexity of moving forward and sometimes stepping back."

Erin Weigel

Get Your Whole Team Testing to Design for Impact

July 24, 2024