Rosenverse

Log in or create a free Rosenverse account to watch this video.

Log in Create free account

100s of community videos are available to free members. Conference talks are generally available to Gold members.

The Basics of Automotive UX & Why Phones Are a Part of That Future
Thursday, July 25, 2024 • Rosenfeld Community
Share the love for this talk
The Basics of Automotive UX & Why Phones Are a Part of That Future
Speakers: James Rampton
Link:

Summary

In this session with James Rampton, dive into the automotive UX industry, the types of screens that go into cars, and the impact that tech companies like Apple and Google have had on the industry with products like Apple CarPlay and Android Auto. Discover the role phones play in shaping the strategy for companies designing software-defined vehicles. Learn what to call that screen in front of you while you're driving and why car companies struggle to make good experiences. Plus, James speculates why Apple gave up making a car and guesses what future experiences will look like for both everyday drivers and those who can afford to have the car drive itself.

Key Insights

  • Automotive UX is rapidly shifting from physical controls to complex digital interfaces greatly influenced by smartphone experiences.

  • Over-the-air (OTA) updates allow vehicles to improve features and UI post-purchase, extending their lifecycle and user satisfaction.

  • The hardware-software merger in vehicles is significantly more complicated than in phones, involving dozens of cameras and powerful CPUs.

  • Tech companies like Apple and Google dominate in-car digital ecosystems, but some automakers like Rivian reject phone projection in favor of proprietary OS.

  • Simplicity in physical controls was recommended by McKinsey to reduce vehicle manufacturing costs and streamline UX.

  • Design systems and component libraries in automotive UX are crucial and align brand identity with in-vehicle digital and physical experiences.

  • Projected experiences like Apple CarPlay essentially project a phone’s OS onto the car, disconnecting the vehicle’s native OS from the user.

  • Automakers are experimenting with manufacturing phones that double as vehicle extensions, especially some Chinese brands and Polestar.

  • User research in automotive UX involves simulators, human factors, driver distraction studies, and collaboration between academia and industry.

  • Frequent UI updates pose safety risks if not handled well; user-initiated downloads help mitigate distractions associated with unexpected changes.

Notable Quotes

"It’s almost as if the mechanical aspects of the car are subservient to the digital aspects."

"The challenge is the merger of hardware and software in a product that typically takes roughly four years to develop."

"Volkswagen is investing $5 billion into Rivian to help develop software-defined vehicles."

"Each hard control button can cost anywhere between 50 cents and $10 per unit, which adds up over millions of vehicles."

"Automotive UX is a balancing act between preserving hard controls for durability and going fully digital for flexibility."

"Tesla has about 150 million lines of code in their vehicles, which they’re now reducing using AI to replace some code."

"Projected experiences like Apple CarPlay detach the vehicle OS from the customer and automakers can’t get user data."

"Rivian does not allow Apple CarPlay or Android Auto; they opt for their own optimized EV native system."

"Design systems in automotive are some of the coolest I’ve seen because they have to align both the marketing and the in-vehicle user experience."

"Don’t forget cars are fun; if you’re not having fun behind the wheel, you’re not doing it right."

Ask the Rosenbot
George Aye
That Quiet Little Voice: When Design and Ethics Collide
2022 • Civic Design 2022
Gold
Sohit Karol
Designing Delightful Listening Experiences: Mixed Methods Research in the Age of Machine Learning
2020 • Advancing Research 2020
Gold
Erin Weigel
Get Your Whole Team Testing to Design for Impact
2024 • Rosenfeld Community
Jennifer Fraser
What would Emmy Noether Do? Math, Models and Mulling in UX Research
2023 • Advancing Research 2023
Gold
Daniel J. Rosenberg
Designing with and for Artificial Intelligence (Videoconference)
2022 • Enterprise Community
Smitha Papolu
Theme 3 Discussion
2024 • Enterprise Experience 2020
Gold
Bria Alexander
Reflect and Chart Forward
2021 • Civic Design 2021
Gold
Catherine Blizzard
Using Integrated Insight to Drive Growth
2022 • Advancing Research 2022
Gold
Sam Proulx
SUS: A System Unusable for Twenty Percent of the Population
2021 • Design at Scale 2021
Gold
Uday Gajendar
Day 2 Welcome
2024 • Designing with AI 2024
Gold
Jodi Forlizzi
Design and AI innovation
2024 • Designing with AI 2024
Gold
Ned Dwyer
The Future of DesignOps is Tool Consolidation
2024 • DesignOps 2024
Gold
Monty Hammontree
The Future of UX Research (Videoconference)
2020 • Advancing Research Community
Maish Nichani
Sparking a Service Excellence Mindset at a Government Agency
2021 • Civic Design 2021
Gold
Sofia Quintero
Beyond Tools: The Messy Business of Implementing Research Repositories
2022 • Advancing Research 2022
Gold
Jessamyn Edwards
Surviving Your UX Career in Enterprise Design (Videoconference)
2021 • Enterprise Community

More Videos

Angelos Arnis

"The work of systemic change requires experimentation and learning from one another."

Angelos Arnis

Navigating the Rapid Shifts in Tech's Turbulent Terrain

October 2, 2023

John Calhoun

"Prioritizing design ops work is tough amid competing priorities and limited time and budget."

John Calhoun Rachel Posman

Bring your DesignOps Story to Life! The Definitive DesignOps Book Jam

October 3, 2023

Alfred Kahn

"Try to approach your work like a business person with design skills rather than a designer in a business."

Alfred Kahn

A Seat at the Table: Making Your Team a Strategic Partner

November 29, 2023

Dan Willis

"Outside of our keyholes lies information that we’re completely oblivious to that can come to haunt us."

Dan Willis

Enterprise Storytelling Sessions

June 3, 2019

John Maeda

"There is no magical tool that lets you scale designers the way you scale developers."

John Maeda Alison Rand

About Design Organizations (Videoconference)

May 13, 2019

Anat Fintzi

"Our product managers look at UX as an opportunity for discovery, not as a stakeholder to question."

Anat Fintzi Rachel Minnicks

Delivering at Scale: Making Traction with Resistant Partners

June 9, 2022

Uday Gajendar

"The seven-foot-wide diagram showed the product’s true complexity, sparking necessary conversations with leadership."

Uday Gajendar

The Wicked Craft of Enterprise UX

May 13, 2015

Kristin Skinner

"We recognized recurring challenges: lack of visibility, proving value, and coordinating across teams."

Kristin Skinner

Theme 1 Intro

September 29, 2021

Maish Nichani

"We changed from a production mindset to a consumption mindset: my job isn’t done until my customer’s job is done."

Maish Nichani

Sparking a Service Excellence Mindset at a Government Agency

December 9, 2021