Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Accessibility: An Opportunity to Innovate
Gold
Thursday, September 8, 2022 • DesignOps Summit 2022
Share the love for this talk
Accessibility: An Opportunity to Innovate
Speakers: Sam Proulx
Link:

Summary

Many organizations struggle with justifying and prioritizing accessibility. One of the primary reasons is because they’re thinking about accessibility all wrong. Instead of a checklist, a list of legal requirements, or a set of shackles holding designers and developers back, it’s time to start thinking of accessibility as what it is: an opportunity to innovate! In this presentation, Fable will draw from our expertise helping organizations like yours start the accessibility journey, to change the way you think about disability, assistive technology, and accessibility. We will demonstrate that accessible products are more flexible, customizable, and useful for all users. We’ll also show you how accessibility is directly tied to the creation of many of the most exciting and innovative technologies of the last 50 years, and how it’s changed the entire world for everyone. This presentation will inspire you with the information and ideas you need to accelerate your accessibility journey.

Key Insights

  • Many features widely used today, like dark mode and voice assistants, originated as accessibility innovations.

  • Disability includes permanent, temporary, and situational states that affect everyone at different times.

  • One in five people currently experience some form of disability.

  • Accessibility requires flexible, customizable designs—not simplified, limited ones.

  • Myths that new or complex designs can't be accessible have been disproven repeatedly.

  • Diverse teams produce diverse and more inclusive products.

  • Designing for edge cases improves the experience for the majority by default.

  • Accessibility is a continuous journey, requiring iterative improvement over time.

  • Early involvement of users with disabilities in design phases avoids costly retrofits.

  • Collecting and properly channeling feedback from users with disabilities is often overlooked but essential.

Notable Quotes

"Everyone already uses accessibility features, whether they realize it or not."

"Accessibility is much wider than we give it credit for; it’s not just assistive devices but things like autocomplete and captions."

"One in five people experience disability right now."

"Temporary and situational disabilities affect all of us at different times in our lives."

"Accessibility requires flexible designs, not limited designs."

"When you design for the edges you get the middle for free."

"Accessibility changes remove barriers and make experiences better for everyone."

"It’s too easy to just tick accessibility checkboxes and end up with ugly, unusable designs."

"Retrofitting accessibility late is difficult, costly, and demoralizing."

"Accessibility is a journey, not a single project; even market leaders aren’t done yet."

Ask the Rosenbot
Sheryl Cababa
Thinking in systems to address climate with Sheryl Cababa (Videoconference)
2024 • Climate UX Interest Group (Rosenfeld Community)
Sarah Williams
A Framework for CX Transformation
2021 • Design at Scale 2021
Gold
Cara Maritz
The Art of Extrapolation
2023 • Advancing Research 2023
Gold
Leisa Reichelt
The Five Dysfunctions of Democratized Research at Scale
2020 • Advancing Research 2020
Gold
Scaling Design through Relationship Maps
2017 • DesignOps Summit 2017
Gold
Joseph Williams
Unlocking impact and influence through inclusive hiring in research (Videoconference)
2021 • Advancing Research Community
Kim Lenox
Leading Distributed Global Teams (Videoconference)
2019 • Enterprise Community
Stephen Anderson
Puzzled? How to Coordinate Humans for Complex Challenges
2021 • Enterprise Community
Angelos Arnis
State of DesignOps: Learnings from the 2021 Global Report
2021 • DesignOps Summit 2021
Gold
Verónica Urzúa
The B-side of the Research Impact
2021 • Advancing Research 2021
Gold
Dantley Davis
Leadership & Diversity—A Fireside Chat with Dantley Davis (Videoconference)
2020 • Enterprise Community
Jorge Arango
Exploding the Notebook: How to Unlock the Power of Linked Notes (2nd of 3 seminars) (Videoconference)
2024 • Rosenfeld Community
Mark Interrante
Collaboration Flows in Product Development
2017 • Enterprise Experience 2017
Gold
Sha Hwang
The Lost Year
2021 • Design at Scale 2021
Gold
Jackie Ajoux
Leveling-Up: A Single-Player’s Guide to the DesignOps Team-of-One
2024 • DesignOps Summit 2020
Gold
Dana Bishop
2022: The Year UX Demonstrates its Business Impact
2022 • Advancing Research 2022
Gold

More Videos

Adam Cutler

"Don't be cool, be good—work hard at managing your teams because they need you to nail it."

Adam Cutler Karen Pascoe Ian Swinson Susan Worthman

Discussion

June 8, 2016

Peter Merholz

"Knowing your subject matter as a UX leader is just as important as knowing your craft."

Peter Merholz

The Trials and Tribulations of Directors of UX (Videoconference)

July 13, 2023

Lisa Welchman

"Governance is about decision making, not workflow processes."

Lisa Welchman

Cleaning Up Our Mess: Digital Governance for Designers

June 14, 2018

Vincent Brathwaite

"Transportation must evolve to be more sustainable and accessible for all."

Vincent Brathwaite

Opener: Past, Present, and Future—Closing the Racial Divide in Design Teams

October 22, 2020

Brenna Fallon

"The greatest sign of success for a teacher is just to be able to say the children are now working as if I did not exist."

Brenna Fallon

Learning Over Outcomes

October 24, 2019

Tricia Wang

"It’s human infrastructure—community organizing, unions, activists—that saves the day when other infrastructures break down."

Tricia Wang

Spatial Collapse: Designing for Emergent Culture

January 8, 2024

Edgar Anzaldua Moreno

"Marital status mattered because car buying decisions often involve family members, not just the individual."

Edgar Anzaldua Moreno

Using Research to Determine Unique Value Proposition

March 11, 2021

"Context-related data gathered through qualitative research is the first to reach our decision-making centers in the brain."

Designing Systems at Scale

November 7, 2018

Erin Weigel

"Most product teams work linearly, but systems thinking captures the real-world complexity of moving forward and sometimes stepping back."

Erin Weigel

Get Your Whole Team Testing to Design for Impact

July 24, 2024