Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Accessibility: An Opportunity to Innovate
Gold
Wednesday, March 9, 2022 • Advancing Research 2022
Share the love for this talk
Accessibility: An Opportunity to Innovate
Speakers: Sam Proulx
Link:

Summary

Many organizations struggle with justifying and prioritizing accessibility. One of the primary reasons is because they’re thinking about accessibility all wrong. Instead of a checklist, a list of legal requirements, or a set of shackles holding designers and developers back, it’s time to start thinking of accessibility as what it is: an opportunity to innovate! In this presentation, Fable will draw from our expertise helping organizations like yours start the accessibility journey, to change the way you think about disability, assistive technology, and accessibility. We will demonstrate that accessible products are more flexible, customizable, and useful for all users. We’ll also show you how accessibility is directly tied to the creation of many of the most exciting and innovative technologies of the last 50 years, and how it’s changed the entire world for everyone. This presentation will inspire you with the information and ideas you need to accelerate your accessibility journey.

Key Insights

  • Accessibility features like dark mode, captions, and voice recognition started as assistive technologies and now benefit all users.

  • Disability is a fluid identity experienced situationally, temporarily, and permanently by many users at different life stages.

  • Accessible design is not about simplifying or removing features but about offering flexible, customizable options.

  • Complex products, including video games like The Last of Us Part II, can be made fully accessible with thoughtful design and community input.

  • Involving diverse voices with lived experience from the beginning of design through testing improves product accessibility and innovation.

  • Distributing accessibility responsibilities across roles (designers, developers, content creators) avoids bottlenecks and fosters organizational inclusion.

  • Fable’s platform connects organizations with assistive technology users for moderated and unmoderated research and offers tailored accessibility training.

  • Cognitive disabilities are underrepresented in accessibility research due to variability and privacy concerns, requiring ongoing solutions.

  • Checklist approaches to accessibility can limit creativity; instead, use them as guidelines to spark innovative inclusive design.

  • Designing for accessibility today means creating usable products that also serve our aging and future selves’ needs.

Notable Quotes

"Everyone is already using accessibility features, whether they realize it or not."

"Disability is the one identity that we will all take on throughout the course of our lives."

"Accessibility requires flexible designs, not limited designs."

"It’s not about shackling us; it’s about broadening and expanding the way that we do things."

"I have never found a product where I’ve just had to throw up my hands and say, nope, can’t make this one accessible."

"Diverse teams build diverse products."

"If you can distribute the accessibility work, it becomes light work and easy work for everyone."

"Checklist thinking can shackle us down in the way that we think about accessibility."

"Text to speech started out as being built in screen readers and now is everywhere from bank machines to GPS systems."

"When you think about users with disabilities, you’re really creating technology that works for all people, all of the time."

Zariah Cameron
Streamlining an Inclusive Design Practice
2023 • DesignOps Summit 2023
Gold
Wendy Johansson
An Education on Design Education for Orgs
2021 • Design at Scale 2021
Gold
Rebecca Gimenez
Work in Progress: Service Design at Airbnb
2024 • Advancing Service Design 2024
Gold
Nicole Bergstrom
AccessibilityOps: Moving beyond “nice to have”
2024 • DesignOps Community
Sam Proulx
Online Shopping: Designing an Accessible Experience
2023 • Advancing Research 2023
Gold
Adam Thomas
Survival Metrics – Making Change in a Fast, Data-Informed, and Politically Safe Way
2022 • Design in Product 2022
Gold
Kristin Skinner
Five Years of DesignOps
2021 • DesignOps Summit 2021
Gold
Sarah Barrett
The "How" of Enterprise Information Architecture
2023 • Enterprise UX 2023
Gold
Yunyan Li
UX Best Practices
2021 • Design at Scale 2021
Gold
Dave Malouf
The Past, Present, and Future of DesignOps: a 2-part DesignOps Community Call (Part 1) (Videoconference)
2022 • DesignOps Community
Bas Raijmakers, PhD (RCA)
What Design Research can Learn from Documentary Filmmaking
2022 • Advancing Research 2022
Gold
Victor Udoewa
Radical Participatory Research: Decolonizing Participatory Processes
2022 • Advancing Research 2022
Gold
Making People the X-Factor in the Enterprise
2018 • Enterprise Experience 2018
Gold
Emilia Åström
Unlock Your Team’s Intelligence with Collaboration Design
2022 • Design at Scale 2022
Gold
Bria Alexander
Welcome
2024 • Enterprise Experience 2020
Gold
Victor Lombardi
Bridging Design and Climate Science (Videoconference)
2024 • Climate UX Interest Group (Rosenfeld Community)

More Videos

Bria Alexander

"If you think about it, the theme is you — the 613 people from around the planet bringing so much energy and diverse experience."

Bria Alexander Louis Rosenfeld

Welcome

September 8, 2022

Mike Oren

"Pharmaceutical research is all about failing ideas as quickly and cheaply as possible."

Mike Oren

Why Pharmaceutical's Research Model Should Replace Design Thinking

March 28, 2023

Jodi Forlizzi

"Technology is often blamed, but many issues come from uneven training, misunderstandings, and poor configurations."

Jodi Forlizzi

Design and AI innovation

June 5, 2024

Bria Alexander

"You don’t need to take notes. Videos and decks will be posted quickly so you can focus and be in the moment."

Bria Alexander

Opening Remarks

October 3, 2023

Michael Weir

"People remember how you made them feel more than what you said."

Michael Weir

Mixed Methods and Behavioural Science (Videoconference)

May 26, 2023

Molly Fargotstein

"UX research marketing is the strategy behind and implementation of intentional effective promotion and communication of who UX research is and what UX research does."

Molly Fargotstein

Multipurpose Communication & UX Research Marketing (Videoconference)

September 12, 2019

Verónica Urzúa

"This ideology acts normalizing what the correct way of doing UX research looks like, while eliminating other possible ways."

Verónica Urzúa Jorge Montiel

The B-side of the Research Impact

March 12, 2021

Husani Oakley

"I worked at an interactive information rich dynamic customer relationship management firm — it was my way of explaining what we did."

Husani Oakley

Theme Two Intro

June 6, 2023

George Abraham

"We provide a set of over 500 icons, including domain-specific ones for healthcare, finance, and programming."

George Abraham Stefan Ivanov

Design Systems To-Go: Reimagining Developer Handoff, and Introducing App Builder (Part 2)

October 1, 2021