Summary
Empathy is widely held as an important research mindset among designers. Many design research processes begin with the word. While empathy is broadly necessary to design practice, it is not without its problems. Most designers and researchers do not also know the dangers of empathy. Consider that: We confuse and conflate empathy, sympathy, and compassion. The differences are critically important. Empathic resonance in the brain is extremely biased. We find it hard to empathize with people unlike ourselves. Having too much empathy may also be problematic and can be weaponized by bad actors. We feel empathy only for humans and animals‚ not for objects, spaces, places, or our planet. This talk will explore the edges of empathy and show how and why two additional emotive capacities should be cultivated: curiosity and care. A short case study for a project involving four NASA space scientists will demonstrate that when these two capacities are added to empathy, they can lead to more generative research and richer insights.
Key Insights
-
•
Empathy comprises multiple types: cognitive, emotional, empathic concern, and motor empathy.
-
•
Empathy is asymptotic—we never fully understand others' feelings but interpret them through our own lens.
-
•
Overreliance on empathy can create an illusion of understanding, reducing the motivation to ask deeper questions.
-
•
Empathy often favors those most similar to us, causing bias and narrow perspectives often blind to dissimilar or marginalized groups.
-
•
The 'double empathy problem' explains misunderstandings between neurotypical and neurodivergent individuals due to different empathy expressions.
-
•
Standard design tools like personas can reinforce stereotypes if not critically reimagined, especially when representing stigmatized groups.
-
•
Removing demographic details from personas, as done by the UK Ministry of Justice, can avoid stereotyping and acknowledge complexity.
-
•
Community-driven 'undeliverables' invite co-design, emphasizing dialogue and shared expertise over one-sided insight extraction.
-
•
Care and curiosity are critical emotive capacities that complement empathy in user research and design for richer, more inclusive understanding.
-
•
User research should be viewed as a compass guiding ongoing discovery instead of a fixed map promising complete understanding.
Notable Quotes
"Empathy isn’t dangerous. It helps us take the perspective of others and build rapport."
"There's less empathy in user research today than there should be."
"Empathy is asymptotic – we approach understanding but never fully intersect with others' feelings."
"Empathy is pointed on both ends—feeling others' emotions affects us in return."
"We naturally spotlight empathy on specific individuals because engaging continuously is exhausting."
"The double empathy problem happens when neurotypicals and neurodivergents don't see each other's empathy as empathy."
"Badly designed personas create stereotypes, not archetypes."
"Designing and researching for a community is an exchange, a dialogue—not just extracting insights."
"Approach any situation with the mindset of I don’t understand, to lead to fuller exploration."
"Research is like a compass—it provides direction, not a detailed map with all the turns and dangers ahead."
Or choose a question:
More Videos
"Sometimes you’re the leader, sometimes you’re at the end, sometimes you’re trying to get other folks to come in."
Jennifer KanyamibwaCreating the Blueprint: Growing and Building Design Teams
November 8, 2018
"In large organizations, research teams usually pay for the repo but the value is delivered across the whole company."
Brigette Metzler Dana ChrisfieldResearch Repositories: A global project by the ResearchOps Community (Videoconference)
August 27, 2020
"Taking meeting minutes and assigning action items with director names reduced arguing and helped move things forward."
Carl TurnerYou Can Do This: Understand and Solve Organizational Problems to Jumpstart a Dead Project
March 28, 2023
"People appreciate when you acknowledge your limitations in blending into an organization."
John Mortimer Milan Guenther Lucy Ellis Patrick QuattlebaumPanel Discussion
December 3, 2024
"Information overload with checklists on top of checklists does not create a great onboarding experience."
Dante GuintuHow to Crush the Talent Crunch
September 8, 2022
"Creativity means a change in perception, from the familiar to the unfamiliar, even initially ridiculous."
Richard BuchananCreativity and Principles in the Flourishing Enterprise
June 15, 2018
"Sharzad is going to share wisdom earned the hard way from working inside and outside."
Dan WillisTheme 3: Intro
January 8, 2024
"Innovation is novelty with impact — three words to remember."
Dan WardFailure Friday #1 with Dan Ward
February 7, 2025
"Let’s shake s*** up."
Chris GeisonTheme Two Intro
March 28, 2023