Rosenverse
Wargaming (An Introduction)

Log in or create a free Rosenverse account to watch this video.

Log in Create free account

100s of community videos are available to free members. Conference talks are generally available to Gold members.

Wargaming (An Introduction)

Thursday, August 10, 2023 • Enterprise Community
Share the love for this talk
Wargaming (An Introduction)
Speakers: Terry Buckman
Link:

Summary

What is wargaming and how can the process be used to inform and refine strategic planning?

First, what is wargaming? Terry will start with a short presentation giving the historical perspective and military usage of wargaming.

Second, will be how the process can inform and refine strategic planning and decision-making. Here we will pivot to describing non-military contexts/examples for wargaming (strategic planning/decision support).

Third, he will solicit ideas participants might have for problems where wargaming could be helpful, and together will quickly iterate a wargame concept for the juiciest of these ideas.


Key Insights

  • •

    War gaming has ancient origins, with Sun Tzu formalizing strategic concepts over 2000 years ago.

  • •

    The Naval War College’s war gaming helped turn the tide of the Pacific War in World War II through predictive simulations.

  • •

    War gaming differs from tabletop exercises, seminars, and rehearsals of concept primarily in its competitive, adversarial nature and evolving scenario.

  • •

    Human interplay is a fundamental element distinguishing war games from mere simulations or models.

  • •

    Data collected from war games is often qualitative and analyzed thematically to gauge decision-making quality and scenario fidelity.

  • •

    War games can be run multiple times with the same scenario, acknowledging that individual decisions vary depending on timing and context.

  • •

    Developing personas or emulations of opposing actors is common in war games to model realistic adversary behavior.

  • •

    War games have practical applications beyond military, including business strategy, advocacy, and leadership transitions.

  • •

    Move-countermove pacing in war games enhances depth of strategic thinking compared to synchronous simultaneous moves.

  • •

    Though costly and time-intensive, smaller and quicker war games are possible, especially outside of classified military environments.

Notable Quotes

"If you know yourself and your enemy, then you’re guaranteed victory."

"War games really are research — creative and systematic work to gain knowledge and improve decision making."

"A tabletop exercise is like we’re all on the same team building a plan, but a war game is competition against other teams."

"Without human interplay, it’s a simulation or model, not a war game."

"Sometimes the best way to understand a problem is to run the game multiple times and see why decisions differ."

"In our war games, persona-like emulations represent groups or leadership apparatus, not just single individuals."

"The goal of war gaming is to provide better quality information at the right time for better decisions."

"War gaming can be used by advocacy groups to test moves against policymakers and lobbyists before taking real-world actions."

"Plans are useless, but planning is everything — that’s what war gaming is about."

"Some war games, like modeling a thermonuclear war, are no-win scenarios, which is why we spend so much time trying to prevent that."

Ask the Rosenbot
Yalenka Mariën
Designing for Digital Inclusion in the Belgian Government
2021 • Civic Design 2021
Gold
Eniola Oluwole
Lessons From the DesignOps Journey of the World's Largest Travel Site
2019 • DesignOps Summit 2019
Gold
JP Allen
Navigating the UX Tool Landscape
2021 • Advancing Research 2021
Gold
Alla Weinberg
Design Teams Need Psychological Safety: Here’s How to Create It
2022 • DesignOps Summit 2022
Gold
Jonathan Fairman
Integrating generative AI into enterprise products: A case study from dscout
2024 • Designing with AI 2024
Gold
Surya Vanka
Unleashing Swarm Creativity to Solve Enterprise Challenges
2021 • Design at Scale 2021
Gold
Leah Buley
Ask Me Anything with Leah Buley and Joe Natoli, co-authors of The User Experience Team of One (2nd edition)
2024 • Rosenfeld Community
Jemma Ahmed
Democratization: Working with it, not against it [Advancing Research Community Workshop Series]
2024 • Advancing Research Community
Sarah Brooks
Theme Three Intro
2022 • Civic Design 2022
Gold
Dave Gray
Group Activity: Making Sense of DesignOps
2017 • DesignOps Summit 2017
Gold
Catt Small
Moving from Execution to Strategy as a Designer
2022 • Design in Product 2022
Gold
Louis Rosenfeld
Becoming a Civic Designer: Making the Move from Private to Public Sector
2022 • Civic Design 2022
Gold
Bria Alexander
Welcome
2022 • DesignOps Summit 2022
Gold
Sean Dolan
A Practical Look at Creating More Usable Enterprise Customer Journeys
2019 • Enterprise Community
Nalini Kotamraju
Research After UX
2024 • Advancing Research 2024
Gold
Steve Portigal
War Stories LIVE! Q&A-Discussion
2020 • Advancing Research 2020
Gold

More Videos

John Mortimer

"The design is how you show up in response to probing the system day in, day out."

John Mortimer Milan Guenther Lucy Ellis Patrick Quattlebaum

Panel Discussion

December 3, 2024

Ali Jeffery

"Green spaces are not luxuries—they're necessities for urban life."

Ali Jeffery Sheri Chudow

How DesignOps Helped Enable Wall Street to Work Remotely

October 22, 2020

Hugh Dubberly

"Designers are creating conditions in which systems can grow, learn, and thrive—moving beyond just solving problems to meta-design."

Hugh Dubberly

Problems with Problems: Reconsidering the Frame of Designing as Problem-Solving

June 19, 2019

Megan Blocker

"In a hierarchical culture, you ask permission; in an entrepreneurial culture, you ask forgiveness."

Megan Blocker

A Selectively Scrappy Approach to ResearchOps

November 8, 2018

Bilan Hashi

"Researchers and participants cannot tell the same story because they occupy different locations of power."

Bilan Hashi

The Tension Between Story Collecting and Story Telling in Research

March 10, 2021

Peter Van Dijck

"Evals are the key to knowing when an AI’s output is good enough."

Peter Van Dijck

Building impactful AI products for design and product leaders, Part 1: The new product journey

July 16, 2025

Catt Small

"If there’s no plan or no handoff after the vision, then the vision feels like an artifact that has no legs."

Catt Small

Craft a Vision that Actually Gets Shipped

April 30, 2026

Jesse Zolna

"Doing research is not always the most natural transition for people who don't really care about research."

Jesse Zolna

Inviting the Whole Org to Come See For Yourself

March 30, 2020

Dan Donald

"Everyone seems to have a design system, but many don’t understand why they need one."

Dan Donald

Design Systems as a Vehicle for Systemic Change

June 1, 2023