Log in or create a free Rosenverse account to watch this video.
Log in Create free account100s of community videos are available to free members. Conference talks are generally available to Gold members.
Summary
What is wargaming and how can the process be used to inform and refine strategic planning? First, what is wargaming? Terry will start with a short presentation giving the historical perspective and military usage of wargaming. Second, will be how the process can inform and refine strategic planning and decision-making. Here we will pivot to describing non-military contexts/examples for wargaming (strategic planning/decision support). Third, he will solicit ideas participants might have for problems where wargaming could be helpful, and together will quickly iterate a wargame concept for the juiciest of these ideas.
Key Insights
-
•
War gaming originated as a military tool to predict opponents' moves and enhance strategic decision-making, dating back to Sun Tzu.
-
•
War games involve competing teams with interactive consequences, unlike tabletop exercises where players collaborate on the same team.
-
•
Human interplay is crucial; without it, simulations become static models rather than true war games.
-
•
Quality of war gaming information depends heavily on who participates—experts on relevant topics provide more accurate insights.
-
•
War games are designed to improve decision-making, not necessarily to identify a clear winner or loser.
-
•
Multiple runs of the same war game often yield different results due to human factors and decision variability.
-
•
Move-countermove formats slow the process but allow for richer analysis and better understanding of each decision's impact.
-
•
War gaming processes can be applied beyond the military—in business, advocacy, and leadership transitions—to anticipate responses and craft strategy.
-
•
Though not widely adopted yet, AI and visualization tools hold promise to enhance war gaming’s responsiveness and impact.
-
•
War gaming shares conceptual parallels with UX design practices, like prototyping and feedback loops, serving to de-risk decisions before full implementation.
Notable Quotes
"War gaming has been around for a very long time. There's a record that Sun Tzu used war gaming to understand his enemy."
"A war game requires more investment than a tabletop exercise, which requires more than a rehearsal of concept or seminar—typically."
"If you didn't have human interplay, that would be a model or simulation, you just hit play and it runs."
"The key difference between a tabletop exercise and a war game is in a tabletop exercise, we’re all on the same team."
"Quality in war gaming is about the quality of information from the right people, not an objective measure of winning or losing."
"People even with the same information make different decisions a week later. That's what makes war games interesting."
"Move-countermove games are easier to adjudicate because they slow the pace, allowing detailed analysis of each action."
"Some war games deal with no-win scenarios like all-out thermonuclear war, which is why we spend so much time trying to prevent them."
"War gaming is creative and systematic work to collect, organize, and analyze information to increase understanding and improve decision-making."
"Plans are useless, but planning is everything—war games help test and improve plans in ways that pure planning cannot."
Dig deeper—ask the Rosenbot:














More Videos

"At first we considered outside research team access but decided to keep the panels limited within research for initial version."
Wyatt HaymanGlobal Research Panels (Videoconference)
August 8, 2020

"Our UI kits are generated through JavaScript from design tokens, reducing manual errors and keeping everything up to date."
PJ Buddhari Nate BaldwinMeet Spectrum, Adobe’s Design System
June 9, 2021

"Exploring Wi-Fi-free zones in Toronto highlights citizen-driven desires to unplug and maintain data privacy in public spaces."
Sarah GallimoreInspire Progress with Artifacts from the Future
November 18, 2022

"Middle managers are responsible for the how—process, coordination, and communication—and you don’t see the value of that until it’s missing."
Peter MerholzThe Trials and Tribulations of Directors of UX (Videoconference)
July 13, 2023

"More inclusive teams are more productive and effective, especially women-led teams that inspire community."
Dr. Jamika D. Burge Mansi GuptaAdvancing the Inclusion of Womxn in Research Practices (Videoconference)
September 15, 2022

"There’s been a convergence over the last years because everybody’s got a mobile device now and expects a certain kind of experience."
Amy MarquezINVEST: Discussion
June 15, 2018

"If you remove death in a game like Dark Souls, the game breaks — death is part of the challenge and fun."
Dane DeSutter Natalie Gedeon Deborah Hendersen Cheryl PlatzBeyond the Console: The rise of the Gamer Experience and how gaming will impact UX Research across industries (Videoconference)
May 17, 2024

"Stop saying rest is a luxury or a privilege. It is not. It is a human right."
Zariah CameronReDesigning Wellbeing for Equitable Care in the Workplace
September 23, 2024

"If goals aren’t met, remember it’s about the team, not just the individual; many factors are out of your control."
Jessica NorrisADHD: A DesignOps Superpower
September 9, 2022