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How to Build Prototypes that Behave like an End-Product
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Tuesday, December 6, 2022 • Design in Product 2022
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How to Build Prototypes that Behave like an End-Product
Speakers: Jack Behar
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Summary

Get more meaningful feedback, achieve UI consistency, and scale design process — that’s just three out of multiple improvements you will see once you build prototypes with interactive components. Take part in UXPin’s session and see what you can do to make prototyping interactive by default.

Key Insights

  • UXPin Merge allows designers to use real coded components from the development team’s design system, ensuring prototypes match production code exactly.

  • Traditional prototyping tools create only mid-fidelity prototypes lacking true interactivity and pixel parity, causing the design-development gap.

  • Merge imports components from Storybook, npm packages, or third-party libraries like Material UI into UXPin’s design canvas as editable visual components.

  • Designers modify component properties (like color, size, icons) instead of altering code, enabling easy and governed customization.

  • Complex components such as cards and headers are composed of smaller coded components that can be nested, reordered, or replaced visually.

  • Interactions like opening a modal dialog are implemented by linking component events and properties within UXPin without coding.

  • Using coded components promotes maintaining a single source of truth, limiting product drift and ensuring consistent user experience.

  • Merge supports responsive behaviors and media queries within prototypes, preserving real app responsiveness.

  • Merge empowers collaboration by giving designers, developers, and stakeholders a common language and live documentation linked to components.

  • UXPin’s version control allows switching between different versions of design systems, supporting scalable design management.

Notable Quotes

"We can build prototypes that behave like an end product right out of the box without any code or complicated process."

"UXPin’s mission has been to bridge the gap between design and development disciplines."

"Merge translates UI components into a visual, configurable, interactive library in the UXPin editor, working from a single source of truth."

"This is not a simple flip of artboards; this is actually contained code with real interactivity baked in."

"We are now working with high fidelity by default because all coded functions and behavior of components are already there."

"You can drag coded components onto the canvas and modify their properties like color, size, and icons without breaking their code."

"When designers and developers use the same coded components, we achieve pixel-perfect parity and consistent user experiences."

"Interactions like clicking a button to open a modal are built by linking component events and properties, no code required."

"Merge closes the loop of documentation, empowering everyone to communicate via the same jargon and reference the same components."

"Responsive behaviors like media queries continue to work inside UXPin prototypes when using coded components."

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