Log in or create a free Rosenverse account to watch this video.
Log in Create free account100s of community videos are available to free members. Conference talks are generally available to Gold members.
Summary
In tech culture, everyone is hell-bent on coming up with answers and solutions. We all assume we know what the person’s problem is; rarely does tech culture start at the very beginning, understanding the variety of approaches real people have to their real purposes and different moods and contexts. Instead, we build an idea into experiments to see if it solves the imagined “problem.” Sound familiar? We can’t go on solving things based on our own thin understanding of how others perceive the problem. We can’t go on assuming everyone is in the same mood and context. There is no one-size-fits-all solution. Indeed, we have done a lot of accidental harm in the world with the assumption that the tools we design are “neutral.” We need to get better at paying attention. We need to slow down and gather a richer, more nutritious understanding of the people we are trying to support. And we need to point a beam of light into possible future outcomes. Let’s put equal emphasis on the problem. Spending equal time in the problem space generates rich understanding. Understanding the depths, perspectives, horizons and histories of the way people achieve their purposes opens up loads more opportunities. We can begin making solutions that eschew “engagement” to truly support different people in different ways. The problem space deserves more attention and a slow cycle all of its own.
Key Insights
-
•
Technology culture glorifies solutions but undervalues knowledge creation through deep research.
-
•
Correlation from big data should never be mistaken for causation without deeper qualitative understanding.
-
•
Demographic segments like age and gender often fail to explain user behaviors; thinking styles based on purpose provide richer insights.
-
•
Problem space research focuses on understanding people's purposes, not just their interaction with a product or organization.
-
•
Mental model diagrams and thinking styles enable gap analysis and strategic opportunity identification.
-
•
Empathy in design is a skill, best developed through deep cognitive empathy rather than surface-level emotional contagion or simplistic feeling.
-
•
"Research theater" refers to superficial data analysis aimed at influencing stakeholders without real insight.
-
•
Mature disciplines like architecture and museum design pay better attention to human purposes compared to technology.
-
•
Listening sessions, unlike typical interviews, prioritize deeply understanding users’ inner thinking and guiding principles.
-
•
Integrating problem space research with methods like Jobs to Be Done enhances strategic decision making, though Jobs to Be Done alone is insufficient for design.
Notable Quotes
"We live in a solution culture where we glorify people who can come up with solutions but not the people creating knowledge."
"Correlation is not causation and many in technology don’t understand that big data correlations alone don’t prove causality."
"You can’t explain why women check their bags just by demographics; you need to understand their purposes and contexts."
"Research theater is results designed to create reactions rather than deep understanding."
"Technology often puts the organization’s logic on the outside and forces users to think like the organization, not themselves."
"Empathy is not an emotion or sensitivity; it is a skill you have to develop."
"Cognitive empathy means consciously understanding other people’s perspectives from their own inner voice."
"Most teams build empathy on imaginary personas instead of real, deeply researched thinking styles."
"We need to grab the reins and push back when stakeholders misunderstand what valid research is."
"Deep problem space research creates data that could last decades and support multiple future projects."
Dig deeper—ask the Rosenbot:
















More Videos

"The majority of the participants last through the six-month commitment with only about 5% removed for low engagement."
Wyatt HaymanGlobal Research Panels (Videoconference)
August 8, 2020

"Leonardo helps generate color palettes that meet contrast requirements, ensuring accessible themes."
PJ Buddhari Nate BaldwinMeet Spectrum, Adobe’s Design System
June 9, 2021

"Sacramento’s Civic Enrichment Center is an artifact aligning a city around community and future workforce needs."
Sarah GallimoreInspire Progress with Artifacts from the Future
November 18, 2022

"Knowing your subject matter as a UX leader is just as important as knowing your craft."
Peter MerholzThe Trials and Tribulations of Directors of UX (Videoconference)
July 13, 2023

"Time poverty is a huge problem for women, especially those from marginalized backgrounds, and researchers must ask how much time they can give."
Dr. Jamika D. Burge Mansi GuptaAdvancing the Inclusion of Womxn in Research Practices (Videoconference)
September 15, 2022

"I never want to walk into a review with my stakeholders and see something for the first time."
Amy MarquezINVEST: Discussion
June 15, 2018

"Gaming is about generating positivity in ways software like Azure can’t."
Dane DeSutter Natalie Gedeon Deborah Hendersen Cheryl PlatzBeyond the Console: The rise of the Gamer Experience and how gaming will impact UX Research across industries (Videoconference)
May 17, 2024

"Share everything, own nothing but credit everyone."
Zariah CameronReDesigning Wellbeing for Equitable Care in the Workplace
September 23, 2024

"I’m ADHD, and that’s something I’m trying to be more open about despite the stigma."
Jessica NorrisADHD: A DesignOps Superpower
September 9, 2022