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The Wicked Craft of Enterprise UX

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The Wicked Craft of Enterprise UX

Gold
Wednesday, May 13, 2015 • Enterprise UX 2015
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The Wicked Craft of Enterprise UX
Speakers: Uday Gajendar
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Summary

In this talk, Uday addresses the challenge of integrating craft into enterprise UX, a field often riddled with ambiguity, complexity, and competing perspectives. He contrasts traditional craftsmanship—focused on creating beautiful, final products—with a new concept called the 'facilitative anchor,' which uses craft as a collaborative tool to enable dialogue across departments such as sales, engineering, and marketing. Through three personal stories—from a reactive UI cleanup at Citrix, to interpretive work with CEO Mark Templeton, and a collaborative startup environment—Uday illustrates how crafted artifacts like diagrams, prototypes, and storyboards help clarify complex problems, surface hidden assumptions, and drive decision-making. He emphasizes that these artifacts are often temporary and designed to provoke conversation and alignment rather than serve as polished final products. Uday also highlights the importance of empowering a maker culture that fosters teamwork and shared ownership in enterprise projects, ultimately bringing craft’s dignity, care, and utility into challenging enterprise contexts.

Key Insights

  • Craft in enterprise UX must evolve from making beautiful final objects to serving as a facilitative anchor for teamwork and dialogue.

  • Enterprise UX is inherently wicked—full of ambiguity, legacy constraints, and competing stakeholder needs.

  • Temporary, quick, and rough crafted artifacts like diagrams and prototypes are powerful for sparking debate and clarifying assumptions.

  • Traditional craftsmanship and aesthetic refinement still matter in enterprise to instill trust, reliability, and perceived value.

  • Collaborative participation of diverse stakeholders transforms adversaries into allies aligned on shared goals.

  • Craft helps navigate political complexities and conflicting opinions by making implicit ideas tangible and discussable.

  • Designers can role model effective collaboration and drive decision-making by using crafted artifacts to unpack complexity.

  • Working closely with executives and founders through interpretive craft enables translating abstract visions into tangible concepts.

  • Enterprise UX success depends on cultivating a maker culture where everyone feels empowered to contribute and shape the product.

  • Achieving high-quality enterprise products requires balancing the messy process of exploration with the discipline of refinement.

Notable Quotes

"Craft is not just about a beautiful final object, but a facilitative anchor that enables productive teamwork across departments."

"Nobody wants to buy or use a sloppy product, especially when enterprise users rely on the apps for 8 to 10 hours a day."

"That seven-foot-wide diagram was our product, not just the cleaned-up UI screens—this artifact triggered a whole new conversation."

"Working with Mark Templeton was like Dancing with the CEO to translate fuzzy executive ideas into tangible designs."

"These crafted artifacts are quick, dirty, and temporary—they last just long enough to fuel the conversation and decisions."

"The facilitator’s role is to surface implicit assumptions and dependencies hidden in people’s minds or buried in lengthy specs."

"Enterprise UX is fraught with ambiguity, complexity, and a lot of people who may be skeptical, cynical, or apathetic."

"In the wickedness of enterprise UX, craft keeps you grounded amidst competing perspectives and political eddies."

"We need everyone to roll up their sleeves and be a part of the creative process to spark innovation and even delight."

"It’s about empowering a maker culture where the collective ‘we’ accomplishes something far beyond what any individual imagined."

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