Rosenverse
The Wicked Craft of Enterprise UX

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

The Wicked Craft of Enterprise UX

Gold
Wednesday, May 13, 2015 • Enterprise UX 2015
Share the love for this talk
The Wicked Craft of Enterprise UX
Speakers: Uday Gajendar
Link:

Summary

In this talk, Uday addresses the challenge of integrating craft into enterprise UX, a field often riddled with ambiguity, complexity, and competing perspectives. He contrasts traditional craftsmanship—focused on creating beautiful, final products—with a new concept called the 'facilitative anchor,' which uses craft as a collaborative tool to enable dialogue across departments such as sales, engineering, and marketing. Through three personal stories—from a reactive UI cleanup at Citrix, to interpretive work with CEO Mark Templeton, and a collaborative startup environment—Uday illustrates how crafted artifacts like diagrams, prototypes, and storyboards help clarify complex problems, surface hidden assumptions, and drive decision-making. He emphasizes that these artifacts are often temporary and designed to provoke conversation and alignment rather than serve as polished final products. Uday also highlights the importance of empowering a maker culture that fosters teamwork and shared ownership in enterprise projects, ultimately bringing craft’s dignity, care, and utility into challenging enterprise contexts.

Key Insights

  • Craft in enterprise UX must evolve from making beautiful final objects to serving as a facilitative anchor for teamwork and dialogue.

  • Enterprise UX is inherently wicked—full of ambiguity, legacy constraints, and competing stakeholder needs.

  • Temporary, quick, and rough crafted artifacts like diagrams and prototypes are powerful for sparking debate and clarifying assumptions.

  • Traditional craftsmanship and aesthetic refinement still matter in enterprise to instill trust, reliability, and perceived value.

  • Collaborative participation of diverse stakeholders transforms adversaries into allies aligned on shared goals.

  • Craft helps navigate political complexities and conflicting opinions by making implicit ideas tangible and discussable.

  • Designers can role model effective collaboration and drive decision-making by using crafted artifacts to unpack complexity.

  • Working closely with executives and founders through interpretive craft enables translating abstract visions into tangible concepts.

  • Enterprise UX success depends on cultivating a maker culture where everyone feels empowered to contribute and shape the product.

  • Achieving high-quality enterprise products requires balancing the messy process of exploration with the discipline of refinement.

Notable Quotes

"Craft is not just about a beautiful final object, but a facilitative anchor that enables productive teamwork across departments."

"Nobody wants to buy or use a sloppy product, especially when enterprise users rely on the apps for 8 to 10 hours a day."

"That seven-foot-wide diagram was our product, not just the cleaned-up UI screens—this artifact triggered a whole new conversation."

"Working with Mark Templeton was like Dancing with the CEO to translate fuzzy executive ideas into tangible designs."

"These crafted artifacts are quick, dirty, and temporary—they last just long enough to fuel the conversation and decisions."

"The facilitator’s role is to surface implicit assumptions and dependencies hidden in people’s minds or buried in lengthy specs."

"Enterprise UX is fraught with ambiguity, complexity, and a lot of people who may be skeptical, cynical, or apathetic."

"In the wickedness of enterprise UX, craft keeps you grounded amidst competing perspectives and political eddies."

"We need everyone to roll up their sleeves and be a part of the creative process to spark innovation and even delight."

"It’s about empowering a maker culture where the collective ‘we’ accomplishes something far beyond what any individual imagined."

Ask the Rosenbot
Alex Hurworth
Designing a Contact Tracing App for Universal Access
2020 • DesignOps Summit 2020
Gold
Florence Okoye
AfroFuturism and UX Research
2023 • Advancing Research 2023
Gold
Dem Gerolemou
Climate technology fundamentals
2024 • Climate UX Interest Group
Sofía Delsordo
Public Policy for Jalisco's Designers to Make Design Matter
2021 • Civic Design 2021
Gold
Bria Alexander
Charting the future of DesignOps: A community workshop
2024 • DesignOps Community
Laureen Kattan
Centering Patients and Clinicians in a Complex Government Ecosystem
2023 • Design in Product 2023
Gold
Amahra Spence
Designing for Liberation, Rehearsing Freedom
2022 • Civic Design 2022
Gold
Samuel Proulx
Designing for Disability, Innovating for Everyone
2025 • Advancing Research 2025
Gold
Megan Blocker
A Selectively Scrappy Approach to ResearchOps
2018 • DesignOps Summit 2018
Gold
Savina Hawkins
Harnessing AI in UXR: Practical Strategies for Positive Impact
2024 • Advancing Research 2024
Gold
Feleesha Sterling
Building a Rapid Research Program
2023 • Enterprise Community
Kim Lenox
Leading Distributed Global Teams
2019 • Enterprise Community
Gina Mendolia
Therapists, Coaches, and Grandmas: Techniques for Service Design in Complex Systems
2024 • Advancing Service Design 2024
Gold
Bria Alexander
Opening Remarks
2022 • DesignOps Summit 2022
Gold
Husani Oakley
Theme Two Intro
2023 • Enterprise UX 2023
Gold
Lavrans Løvlie
Ask me anything – Authors of Service Design: From Insight to Implementation
2025 • Advancing Service Design 2025
Gold

More Videos

Surya Vanka

"Swarm behaviors thrive on incomplete information and require no spectators, only participants."

Surya Vanka

Unleashing Swarm Creativity to Solve Enterprise Challenges

June 10, 2021

Patrick Boehler

"Learning velocity was a far better early signal than any other metric we were traditionally trained to look for."

Patrick Boehler Madison Karas

The service shift: transforming media organizations to create real value through design

November 19, 2025

Andreas Huebner

"The pandemic pushed us to be creative, and it’s been fun for users to participate remotely in the design process."

Andreas Huebner Amy Takata Craig Brookes

What Is It Like To Be Part of The UX Team at Compass?

March 11, 2021

Patrizia Bertini

"Design operations in English sounds cool and exciting, but in local communities things are struggling more."

Patrizia Bertini Alexandra Mengoni León

Pushing DesignOps’ Influence into New Global Markets

September 9, 2022

Phil Gilbert

"IBM Design Thinking is about collaborating around artifacts and frameworks, not prescribing the process teams must follow."

Phil Gilbert

A Consistent Culture of Design

May 14, 2015

Yulya Besplemennova

"You need a lot of annoying handholding with the AI: reminding it of how many people you have or simple things."

Yulya Besplemennova

[Demo] Stress-testing GenAI in user research synthesis

June 4, 2024

Sarah Rink

"Don’t do remote contextual inquiry just because you can; you lose so much context."

Sarah Rink

Remote User Research: Dos and Don'ts from the Virtual Field

June 11, 2020

Mujtaba Hameed

"In this context, sometimes slower is actually faster because it allows going deeper and unlocking more meaningful insights."

Mujtaba Hameed

The new horizon of ethnography: using AI to unlock the full potential of in-person research

March 11, 2026

Sheryl Cababa

"Optimizing something for ease of use does not mean best for the user or humanity."

Sheryl Cababa

Living in the Clouds: Adopting a Systems Thinking Mindset

June 6, 2023