Rosenverse
The Wicked Craft of Enterprise UX

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

The Wicked Craft of Enterprise UX

Gold
Wednesday, May 13, 2015 • Enterprise UX 2015
Share the love for this talk
The Wicked Craft of Enterprise UX
Speakers: Uday Gajendar
Link:

Summary

In this talk, Uday addresses the challenge of integrating craft into enterprise UX, a field often riddled with ambiguity, complexity, and competing perspectives. He contrasts traditional craftsmanship—focused on creating beautiful, final products—with a new concept called the 'facilitative anchor,' which uses craft as a collaborative tool to enable dialogue across departments such as sales, engineering, and marketing. Through three personal stories—from a reactive UI cleanup at Citrix, to interpretive work with CEO Mark Templeton, and a collaborative startup environment—Uday illustrates how crafted artifacts like diagrams, prototypes, and storyboards help clarify complex problems, surface hidden assumptions, and drive decision-making. He emphasizes that these artifacts are often temporary and designed to provoke conversation and alignment rather than serve as polished final products. Uday also highlights the importance of empowering a maker culture that fosters teamwork and shared ownership in enterprise projects, ultimately bringing craft’s dignity, care, and utility into challenging enterprise contexts.

Key Insights

  • Craft in enterprise UX must evolve from making beautiful final objects to serving as a facilitative anchor for teamwork and dialogue.

  • Enterprise UX is inherently wicked—full of ambiguity, legacy constraints, and competing stakeholder needs.

  • Temporary, quick, and rough crafted artifacts like diagrams and prototypes are powerful for sparking debate and clarifying assumptions.

  • Traditional craftsmanship and aesthetic refinement still matter in enterprise to instill trust, reliability, and perceived value.

  • Collaborative participation of diverse stakeholders transforms adversaries into allies aligned on shared goals.

  • Craft helps navigate political complexities and conflicting opinions by making implicit ideas tangible and discussable.

  • Designers can role model effective collaboration and drive decision-making by using crafted artifacts to unpack complexity.

  • Working closely with executives and founders through interpretive craft enables translating abstract visions into tangible concepts.

  • Enterprise UX success depends on cultivating a maker culture where everyone feels empowered to contribute and shape the product.

  • Achieving high-quality enterprise products requires balancing the messy process of exploration with the discipline of refinement.

Notable Quotes

"Craft is not just about a beautiful final object, but a facilitative anchor that enables productive teamwork across departments."

"Nobody wants to buy or use a sloppy product, especially when enterprise users rely on the apps for 8 to 10 hours a day."

"That seven-foot-wide diagram was our product, not just the cleaned-up UI screens—this artifact triggered a whole new conversation."

"Working with Mark Templeton was like Dancing with the CEO to translate fuzzy executive ideas into tangible designs."

"These crafted artifacts are quick, dirty, and temporary—they last just long enough to fuel the conversation and decisions."

"The facilitator’s role is to surface implicit assumptions and dependencies hidden in people’s minds or buried in lengthy specs."

"Enterprise UX is fraught with ambiguity, complexity, and a lot of people who may be skeptical, cynical, or apathetic."

"In the wickedness of enterprise UX, craft keeps you grounded amidst competing perspectives and political eddies."

"We need everyone to roll up their sleeves and be a part of the creative process to spark innovation and even delight."

"It’s about empowering a maker culture where the collective ‘we’ accomplishes something far beyond what any individual imagined."

Ask the Rosenbot
Dan Willis
Enterprise Storytelling Sessions
2018 • Enterprise Experience 2018
Gold
Chris Geison
Theme 1 Intro
2022 • Advancing Research 2022
Gold
Nicole Bergstrom
AccessibilityOps: Moving beyond “nice to have”
2024 • DesignOps Community
Iulia Cornigeanu
QuantQual Book Club: Small Data
2024 • QuantQual Interest Group
Louis Rosenfeld
Opening Remarks
2023 • Design in Product 2023
Gold
Kavana Ramesh
Meaningful inclusion: Practicing accessibility research with confidence
2024 • DesignOps Summit 2024
Gold
Samuel Proulx
From Standards to Innovation: Why Inclusive Design Wins
2025 • Advancing Service Design 2025
Gold
Jane Reid
Self-care in User Research
2020 • Advancing Research Community
Dan Willis
Enterprise Storytelling Sessions
2016 • Enterprise UX 2016
Gold
Bria Alexander
Opening Remarks
2022 • Civic Design 2022
Gold
Louis Rosenfeld
GenAI for UXers: A Rosenbot Demo and Discussion
2025 • Designing with AI 2025
Gold
Tracy McGoldrick
IBM User Experience Program—The What, Why and How
2021 • Advancing Research Community
Jamie Beck Alexander
How can you find your role in climate?
2024 • Climate UX Interest Group
Savina Hawkins
Harnessing AI in UXR: Practical Strategies for Positive Impact
2024 • Advancing Research 2024
Gold
Kara Kane
Theme One Intro
2022 • Civic Design 2022
Gold
Nathan Shedroff
Redefining Value: Bridging the Innovation Culture Divide
2015 • Enterprise UX 2015
Gold

More Videos

Surya Vanka

"Swarm behaviors thrive on incomplete information and require no spectators, only participants."

Surya Vanka

Unleashing Swarm Creativity to Solve Enterprise Challenges

June 10, 2021

Patrick Boehler

"Learning velocity was a far better early signal than any other metric we were traditionally trained to look for."

Patrick Boehler Madison Karas

The service shift: transforming media organizations to create real value through design

November 19, 2025

Andreas Huebner

"Design and research at Compass have become so integrated that we become these powerful partners driving the product vision."

Andreas Huebner Amy Takata Craig Brookes

What Is It Like To Be Part of The UX Team at Compass?

March 11, 2021

Patrizia Bertini

"We need to position the design ops role as critical as an enabler of the design strategy."

Patrizia Bertini Alexandra Mengoni León

Pushing DesignOps’ Influence into New Global Markets

September 9, 2022

Phil Gilbert

"Culture isn’t just behavior over time, it’s the artifacts that culture creates and embraces over time."

Phil Gilbert

A Consistent Culture of Design

May 14, 2015

Yulya Besplemennova

"Gene AI can really help to speed up synthesis moments connected to textual content generation and navigation."

Yulya Besplemennova

[Demo] Stress-testing GenAI in user research synthesis

June 4, 2024

Sarah Rink

"If the research question requires deep context, remote probably won’t do."

Sarah Rink

Remote User Research: Dos and Don'ts from the Virtual Field

June 11, 2020

Mujtaba Hameed

"When clients join us in the field and experience research deeply, they often become advocates who come back for more."

Mujtaba Hameed

The new horizon of ethnography: using AI to unlock the full potential of in-person research

March 11, 2026

Sheryl Cababa

"The future is already here, it’s just not very evenly distributed."

Sheryl Cababa

Living in the Clouds: Adopting a Systems Thinking Mindset

June 6, 2023