Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

The GE Design System and Thoughts about Craft at Scale
Gold
Wednesday, May 13, 2015 • Enterprise UX 2015
Share the love for this talk
The GE Design System and Thoughts about Craft at Scale
Speakers: David Cronin
Link:

Summary

Dave, leading a 50-person UX team at GE Software, recounts the development of a design system aimed at solving the massive scale and decentralized nature of GE’s software efforts. Starting in 2011 with only a few UX designers amidst thousands of developers, Dave and his team collaborated with Frog Design to create a modular, Lego-like kit of UI components that prioritized ease of use over strict design rules. Inspired by design systems from NASA, Apple, and Braun, they built a visual language and reusable components to accelerate development and enable teams without extensive UX resources to produce usable, consistent interfaces. Despite some initial challenges like lack of clear usage guidelines, multiple competing UI patterns, and engineering complexities, the system gained wide adoption within GE, eventually spawning variants such as a communications and healthcare design system. The team also focused on prototyping tools, co-creation workshops, and integrating design deeply with product teams under emerging lean startup culture promoted by leaders like Beth Comstock. Dave highlights lessons learned including the importance of continuous evolution, community contribution, and balancing creative craft with organizational scale. The talk closes with reflections on craft as active collaboration and prototyping, rather than pixel perfection, centered on solving complex industrial data visualization and user needs.

Key Insights

  • GE’s software efforts in 2010 surprisingly ranked it as the 15th largest software company, yet UX design resources were extremely limited.

  • The initial UX team at GE was too small to directly influence all 40,000 developers, pushing the need for a scalable solution.

  • The design system concept was inspired by industrial design legacies like Braun, NASA, and Apple's human interface guidelines.

  • The team adopted a tools-not-rules mantra to create a modular 'Lego' kit of UI parts aimed at broad developer adoption.

  • Successful adoption was boosted by providing code-first deliverables, along with stencils for designers and PMs for fast prototyping.

  • Multiple UI patterns for the same controls caused confusion and difficulty in maintenance, motivating a system redesign.

  • The design system catalyzed a cultural shift at GE Software towards integrated, cross-functional teams with embedded UX.

  • Variants of the design system were created for different GE domains, such as healthcare and communications, preserving core modularity but catering to unique needs.

  • Challenges included balancing opinionated interaction patterns versus flexibility, and technical difficulties extending frameworks built on large CSS libraries like Bootstrap.

  • Craft evolved from pixel-level perfection to co-creation workshops, storyboarding with simple tools, and rapid prototyping to align complex industrial IoT users and stakeholders.

Notable Quotes

"GE was something like the world’s 15th biggest software company, which was a huge surprise to everyone."

"We landed on this mantra of tools, not rules."

"If we made something that was really easy for developers to use, we would drive adoption."

"We didn’t know enough to have a strong opinion about what was good design and what wasn’t good design for these particular users."

"We found that multiple kinds of tabs confused users and complicated maintenance; at most, we need one kind of tab."

"We built a modular, adaptable space solely for co-creation and bringing in customers and stakeholders."

"Part of craft now is how we conduct co-creation workshops to form shared understanding and vision."

"Some of the best investments were making stencils for designers and product managers to quickly mock up ideas."

"People went from whiteboard to high fidelity prototype very quickly, which was both cool and a bit scary."

"We’re learning how to pay our designerly affection to the design system so we can prototype new ideas and have great conversations."

Ask the Rosenbot
Abby Covert
Panel: Collaboration Tools
2017 • DesignOps Summit 2017
Gold
Emily Lessard
RFPs Without Tears: Writing Inclusive RFPS that Don't Scare Away Talent
2021 • Civic Design 2021
Gold
Victor Udoewa
Theme One Intro
2023 • Advancing Research 2023
Gold
Ops without Designers
2018 • DesignOps Summit 2018
Gold
Rachel Posman
"Ask Me Anything" with Rachel Posman and John Calhoun, Authors of the Upcoming Rosenfeld Book, The Design Conductors
2024 • DesignOps 2024
Gold
Candace Myers
Standardizing Design at Scale
2022 • DesignOps Summit 2022
Gold
Asia Hoe
Partnering with Product: A Journey from Junior to Senior Design
2023 • Design in Product 2023
Gold
Alexia Cohen
Increasing Health Equity and Improving the Service Experience for Under-Served Latine Communities in Arizona
2024 • Advancing Service Design 2024
Gold
Mark Templeton
Creating a Legacy: the ultimate experience
2017 • Enterprise Experience 2017
Gold
The Unspoken Complexity of “Self-Care” with Deanna Zandt
2022 • Civic Design Community
Ana Ferreira
Designing Distributed: Leading Doist’s Fully Remote Design Team in Six Countries
2024 • DesignOps Summit 2020
Gold
Tristin Oldani
Turning awareness into action with Climate UX
2025 • Climate UX Interest Group (Rosenfeld Community)
Amber Knabl
Empowering innovation: The critical role of inclusive product development in the AI era
2024 • Designing with AI 2024
Gold
Irina Tikhonova
Small Wins, Big Impact: Leveraging and Elevating User Engagement
2021 • Civic Design 2021
Gold
Daniela Magaña Flores
Ahead of Competition: Learn What UX Benchmarking Can Do for Your Business Today
2022 • Advancing Research 2022
Gold
Emily Williams
When UX Research and Institutional Racism Collide: A Case Study
2021 • Advancing Research 2021
Gold

More Videos

Alastair Simpson

"You have to know when to raise the bandwidth and jump on a video call if slack threads exceed 10 concurrent comments – Mike Nup."

Alastair Simpson

Debunking the Myths of Cross-Disciplinary Collaboration

October 24, 2019

Husani Oakley

"I worked at an interactive information rich dynamic customer relationship management firm — it was my way of explaining what we did."

Husani Oakley

Theme Two Intro

June 6, 2023

George Hinchliffe

"We use our own products internally three to four months before public release to stress test them."

George Hinchliffe Joy Liu

Delivering Amazing Experiences

June 10, 2021

Silke Bochat

"Plans are useless, but planning is indispensable—we don’t know our future, but doing nothing is not an option."

Silke Bochat

5 Antifragile Strategies for a DesignOps 2.0

September 23, 2024

Uday Gajendar

"Are we feeling trapped in this thing called UX design? Are we adequately empowered to strive for ideal experiences that enrich the human condition?"

Uday Gajendar

The Rise of Meta-Design: A Starter Playbook (Videoconference)

May 19, 2022

Patrizia Bertini

"Italian teams are more satisfied with their design strategy than Latin American ones, which focus more on inner operational work."

Patrizia Bertini Alexandra Mengoni León

Pushing DesignOps’ Influence into New Global Markets

September 9, 2022

Sahibzada Mayed

"Design ops is uniquely positioned to plant new seeds and empower care-centered collaboration."

Sahibzada Mayed Lauren Lin

Cultivating Design Ecologies of Care, Community, and Collaboration

October 4, 2023

Bria Alexander

"There are breaks before every session so you don't have to choose between talks or feel rushed."

Bria Alexander

Opening Remarks

March 28, 2023

Denise Jacobs

"Racism is by design, and there's no way to counter it unless we counter it with design."

Denise Jacobs Nancy Douyon Renee Reid Lisa Welchman

Interactive Keynote: Social Change by Design

January 8, 2024