Rosenverse
To Boldly Go: The New Frontiers of Accessibility

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

To Boldly Go: The New Frontiers of Accessibility

Gold
Friday, March 11, 2022 • Advancing Research 2022
Share the love for this talk
To Boldly Go: The New Frontiers of Accessibility
Speakers: Sam Proulx
Link:

Summary

The metaverse, virtual reality, Web 3.0, distributed infrastructure, the Internet of Things, wearable computing, and AI: all these things are going to change the face of accessibility over the next 10 years. In this talk, Samuel Proulx, Fable’s Accessibility Evangelist, will give you an overview of what the current landscape looks like at the frontier of accessibility and assistive technology. Where’s the research taking us? What might be coming down the pike? Sam has watched the accessibility industry adapt and change over the last 30 years. Drawing on the changes he’s experienced, he’ll take a look at the future, through the lens of the past. After this session, you’ll have a deeper understanding of where accessibility has been, and where it might be going.

Key Insights

  • Accessibility began as a niche, third-party add-on viewed as a charitable hack rather than a core design responsibility.

  • Early computing accessibility utilized mainly text-based interfaces, making screen reading simpler compared to modern GUIs.

  • Apple’s VoiceOver on the iPhone 3GS marked a pivotal shift by integrating accessibility directly into the OS, enabling no-sighted-person setup.

  • Third-party screen readers and assistive tech have consolidated over time due to the complexity of GUI accessibility.

  • Gaming accessibility currently mirrors early desktop accessibility with mostly reverse-engineered third-party solutions lacking standard APIs.

  • AR and VR accessibility is in its infancy, with major tech companies actively researching but no dominant solutions yet.

  • Innovations in accessibility often produce features that benefit all users, such as voice control, dark mode, and multi-touch enhancements.

  • Present accessibility challenges include multi-modal info presentation, hands-free interactions, AI bias prevention, and cloud-based app accessibility.

  • The first company to solve AR/VR accessibility stands to gain a long-term market advantage similar to Apple’s early mobile accessibility lead.

  • Involving real users with disabilities directly in research and design leads to more effective and grounded accessibility solutions.

Notable Quotes

"I myself am a full-time screen reader user. I have been a screen reader user all my life, as I am completely blind."

"There isn’t a time I can remember where there wasn’t a computer talking to me."

"Accessibility was just a clever trick that some charitable organization or someone who wanted to give back would do almost for fun."

"The Apple 3GS and the accessibility that was developed by Apple was a massive shift."

"With Apple, I could pick up any phone and triple-click the home button and VoiceOver would come on."

"Accessibility is no longer considered something that someone else should do — it’s a first-party responsibility."

"Whenever someone makes a game accessible today, it’s considered an inspiring hack not a built-in feature."

"We are beginning to see cycles of history repeat themselves in accessibility, especially in gaming and AR/VR."

"When we solve accessibility problems, we create innovations that benefit everyone, not just people with disabilities."

"No company has a dominant advantage in AR/VR accessibility yet, but that will change in the coming years."

Ask the Rosenbot
Mila Kuznetsova
How Lessons Learned from Our Youngest Users Can Help Us Evolve our Practices
2022 • Advancing Research 2022
Gold
Jim Kalbach
Jazz Improvisation as a Model for Team Collaboration
2019 • Enterprise Experience 2019
Gold
Amy Paris
Delivering Equity: Government Services for All Ages, Languages, Sexual Orientations, and Gender Identities
2021 • Civic Design 2021
Gold
Christian Rohrer
Insight Types That Influence Enterprise Decision Makers
2015 • Enterprise UX 2015
Gold
Gillian Salerno-Rebic
From Insight to Impact: How JourneySpark Used WEVO Pulse + Pro to Drive a 50% Lift in Ad Engagement
2025 • Designing with AI 2025
Gold
Jemma Ahmed
Theme Panel
2025 • Advancing Research 2025
Gold
Jemma Ahmed
Theme 2 Intro
2024 • Enterprise Experience 2020
Gold
Vasileios Xanthopoulos
A Top-Down and Bottom-Up Approach to User-Centric Maturity at Scale
2024 • Enterprise Experience 2020
Gold
Sarah Brooks
Fireside chat with Sarah Brooks and Jen Pahlka
2021 • Civic Design Community
Gordon Ross
12 Months of COVID-19 Design and Digital Response with the British Columbia Government
2021 • Civic Design 2021
Gold
Alberto Ferreira
Making it Count: Developing a custom digital metric framework that works
2021 • QuantQual Interest Group
Christopher Geison
Theme 1 Intro
2024 • Advancing Research 2024
Gold
Bria Alexander
Opening Remarks
2024 • Advancing Research 2021
Gold
Abby Covert
Panel: Collaboration Tools
2017 • DesignOps Summit 2017
Gold
Amy Parness
Scaling Sustainability: Complementary strategies that drive long-term success
2025 • Climate UX Interest Group
Kit Unger
Theme 2: Discussion
2024 • Enterprise Experience 2020
Gold

More Videos

Surya Vanka

"Only one designer exists for every 43 developers in many large enterprises."

Surya Vanka

Unleashing Swarm Creativity to Solve Enterprise Challenges

June 10, 2021

Patrick Boehler

"People are better equipped to decide and act in their lives when we deliver relevant and useful information."

Patrick Boehler Madison Karas

The service shift: transforming media organizations to create real value through design

November 19, 2025

Andreas Huebner

"Research and design together tell a continuous story that guides what problems we tackle and how we solve them."

Andreas Huebner Amy Takata Craig Brookes

What Is It Like To Be Part of The UX Team at Compass?

March 11, 2021

Patrizia Bertini

"Design operations in English sounds cool and exciting, but in local communities things are struggling more."

Patrizia Bertini Alexandra Mengoni León

Pushing DesignOps’ Influence into New Global Markets

September 9, 2022

Phil Gilbert

"Design thinking is the scientific method for the 21st century."

Phil Gilbert

A Consistent Culture of Design

May 14, 2015

Yulya Besplemennova

"This is a hero moment because it accelerates and simplifies exploration of clustering options."

Yulya Besplemennova

[Demo] Stress-testing GenAI in user research synthesis

June 4, 2024

Sarah Rink

"Observers interrupting sessions was a weird behavior we had to manage with clear rules."

Sarah Rink

Remote User Research: Dos and Don'ts from the Virtual Field

June 11, 2020

Mujtaba Hameed

"When clients join us in the field and experience research deeply, they often become advocates who come back for more."

Mujtaba Hameed

The new horizon of ethnography: using AI to unlock the full potential of in-person research

March 11, 2026

Sheryl Cababa

"Freedom dreaming is dreaming about a system that is free from today's oppression."

Sheryl Cababa

Living in the Clouds: Adopting a Systems Thinking Mindset

June 6, 2023