Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

You Don’t “Get” Anyone to Do Anything
Gold
Tuesday, December 6, 2022 • Design in Product 2022
Share the love for this talk
You Don’t “Get” Anyone to Do Anything
Speakers: Matt LeMay
Link:

Summary

Any designer who has ever struggled to implement change in an organization has asked questions like those below: “How do we get product managers to value user research?” “How do we get executives to think in an Agile way?” “How do we get UX researchers to prioritize our work?” “How do we get our sales team to stop making promises we can’t deliver?” For product leader and author Matt LeMay, such questions are frustratingly familiar. He hears them from clients and colleagues, alike. Practitioners and leaders–in roles and on teams spanning UX, marketing, product, and more–unfailingly come to him seeking the answer to the question, “How do we get X to do what we want?”. Matt’s answer is always the same: “You don’t ‘get’ anyone to do anything.” “What’s more”, he’ll add, “you’re asking the wrong question”. Exactly what question should you be asking? All will be revealed when Matt joins us for the opening session of “Design in Product”. Building from the premise, “The path to success in cross-functional product development means embracing ego death and recognizing that you have very little direct control over anyone or anything,” Matt’s presentation will tap into the wealth of knowledge he has gained at such companies as Google, Audible, Mailchimp, and Spotify to illustrate concepts that are as practical as they are unexpected and profound. Stick around to join the conversation and ask Matt your questions during our post-session Q+A, moderated by Christian Crumlish.

Key Insights

  • Attempts to control others grant those others control over us, reducing our own power.

  • Reframing 'how do I get someone to do something?' to 'how can I help?' shifts mindset from control to collaboration.

  • Executives often give lists of features to build because they lack clear, explicit goals.

  • High-altitude, high-specificity goals—clear business-critical metrics on defined timelines—create alignment and empower teams.

  • Role clarity is less important than goal clarity for effective cross-functional teamwork.

  • Facilitation is a strategically critical skill that enables teams to align and make decisions together, yet it is undervalued and often dismissed as 'soft' or 'feminine' work.

  • Sharing user research widely and involving the team in research makes insights more impactful and taken seriously.

  • Staying in 'optionality' rather than rigid yes/no positions helps teams maintain power and flexibility in negotiations.

  • Product management and UX tensions often reflect a lack of shared understanding of goals rather than pure role confusion.

  • The product community is shifting from lamenting imperfect environments to focusing on doing the best work possible within existing constraints.

Notable Quotes

"You don't get anyone to do anything."

"When we attempt to exercise power or control over someone else, we cannot avoid giving that person the very same power or control over us."

"Acknowledging and accepting that you can't get other people to do things is truly the path to freedom."

"Helping takes us out of that control-oriented mindset and puts us in a more collaborative mindset."

"Executives often don't know what their goals are; they sometimes just have a list of things because that’s all they know."

"The best product managers stay in optionality—they don’t say yes or no to forced lists but use options to clarify goals."

"High altitude high specificity goals are where the magic happens—clear, measurable business-critical outcomes by a specific date."

"Facilitation is really hard work and probably the most undervalued skill on modern product teams."

"Research is a team sport; teams take research more seriously when they do it together."

"The fantasy of a perfect product company is just that, a fantasy—there’s always real constraints and ways to work within them."

Ask the Rosenbot
Shipra Kayan
How we Built a VoC (Voice of the Customer) Practice at Upwork from the Ground Up
2021 • DesignOps Summit 2021
Gold
Louis Rosenfeld
Welcome / Housekeeping
2023 • Enterprise UX 2023
Gold
Jon Fukuda
Theme One Intro
2022 • DesignOps Summit 2022
Gold
Sha Hwang
The Lost Year
2021 • Design at Scale 2021
Gold
Julie Baher
Culture Change—My Journey
2015 • Enterprise UX 2015
Gold
Bria Alexander
Opening Remarks
2023 • Advancing Research 2023
Gold
Saara Kamppari-Miller
Theme Three Intro
2022 • DesignOps Summit 2022
Gold
Deanna Washington
Scaling Success: Paving the Path from DesignOps to VP
2023 • DesignOps Summit 2023
Gold
Matt Bernius
Trauma-informed Research: A Panel Discussion (Videoconference)
2021 • Advancing Research Community
Saskia Liebenberg
Start Small for Big Impact (Videoconference)
2019 • DesignOps Community
Tracy McGoldrick
IBM User Experience Program—The What, Why and How (Videoconference)
2021 • Advancing Research Community
Frances Yllana
Theme 2 Intro
2024 • DesignOps 2024
Gold
Allison Sanders
Operating with Purpose
2024 • DesignOps Summit 2020
Gold
Tricia Wang
SCALE: Discussion
2018 • Enterprise Experience 2018
Gold
Sarah Alvarado
How to make UX research leadership more effective [Advancing Research Community Workshop Series] (Videoconference)
2023 • Advancing Research Community
Steve Baty
Discussion
2016 • Enterprise UX 2016
Gold

More Videos

"If design didn’t move the needle, we wouldn’t be having this conversation."

Standardizing Product Merits for Leaders, Designers, and Everyone

June 15, 2018

Simon Wardley

"Space has meaning in a map—if you move components around without reason, it’s no longer a map."

Simon Wardley

Maps and Topographical Intelligence (Videoconference)

January 31, 2019

Sandra Camacho

"Many smartwatch designs assume male hands as default, excluding smaller wrists and diverse body types."

Sandra Camacho

Creating More Bias-Proof Designs

January 22, 2025

Darian Davis

"By observing Jeff’s concerns and asking questions, I was able to show empathy and focus on the problem rather than get defensive."

Darian Davis

Lessons from a Toxic Work Relationship

January 8, 2024

Fisayo Osilaja

"My goal today is to showcase how generative AI can go beyond just speeding up our processes and actually catapult us in our career."

Fisayo Osilaja

[Demo] The AI edge: From researcher to strategist

June 4, 2024

Uday Gajendar

"Working with CEOs like Mark Templeton is like Dancing with the Stars — an interpretive dance of translating fuzzy ideas."

Uday Gajendar

The Wicked Craft of Enterprise UX

May 13, 2015

Davis Neable

"Relying on a single content strategist was a strategic mistake that created a single point of failure."

Davis Neable Guy Segal

How to Drive a Design Project When you Don’t Have a Design Team

June 10, 2021

Eniola Oluwole

"We stopped talking about patterns and consistency and started talking about scalability and speed to connect with stakeholders."

Eniola Oluwole

Lessons From the DesignOps Journey of the World's Largest Travel Site

October 24, 2019

Aurobinda Pradhan

"Finding a single source of truth for design documents and artifacts is extremely hard because most tools operate in silos."

Aurobinda Pradhan Shashank Deshpande

Introduction to Collaborative DesignOps using Cubyts

September 9, 2022