You Don’t “Get” Anyone to Do Anything
Summary
Any designer who has ever struggled to implement change in an organization has asked questions like those below: “How do we get product managers to value user research?” “How do we get executives to think in an Agile way?” “How do we get UX researchers to prioritize our work?” “How do we get our sales team to stop making promises we can’t deliver?” For product leader and author Matt LeMay, such questions are frustratingly familiar. He hears them from clients and colleagues, alike. Practitioners and leaders–in roles and on teams spanning UX, marketing, product, and more–unfailingly come to him seeking the answer to the question, “How do we get X to do what we want?”. Matt’s answer is always the same: “You don’t ‘get’ anyone to do anything.” “What’s more”, he’ll add, “you’re asking the wrong question”. Exactly what question should you be asking? All will be revealed when Matt joins us for the opening session of “Design in Product”. Building from the premise, “The path to success in cross-functional product development means embracing ego death and recognizing that you have very little direct control over anyone or anything,” Matt’s presentation will tap into the wealth of knowledge he has gained at such companies as Google, Audible, Mailchimp, and Spotify to illustrate concepts that are as practical as they are unexpected and profound. Stick around to join the conversation and ask Matt your questions during our post-session Q+A, moderated by Christian Crumlish.
Key Insights
-
•
Attempting to control others ironically grants them control over you, as Alan Watts explains.
-
•
Reframing 'how do I get someone to do something?' into 'how can I help them?' promotes collaboration over control.
-
•
Lack of clarity about high-level, specific shared goals is the root cause of many cross-functional tensions.
-
•
High-altitude, high-specificity goals create a compelling North Star that teams can rally around and align to.
-
•
Role clarity matters less when goal clarity is present; teams self-organize effectively with clear goals.
-
•
Facilitation is a critically undervalued skill, often marginalized due to gendered perceptions, but essential for empowered decision-making.
-
•
Inviting others, such as product managers or executives, into research and discovery sessions increases shared understanding and buy-in.
-
•
Proactively engaging with difficult collaborators by understanding their goals helps reclaim your own power and influence.
-
•
The term MVP often leads to misunderstandings; focusing on the purpose and goals behind deliverables is more productive.
-
•
Product community is shifting away from the myth of a perfect process; pragmatic adaptation within real constraints is key.
Notable Quotes
"You don’t get anyone to do anything."
"When we say if only I could get that executive to think differently, we’re actually giving them power over us."
"Acknowledging that you can’t get other people to do things is truly the path to freedom."
"Helping takes us out of a control-oriented mindset and puts us in a collaborative one."
"High-performing cross-functional teams self-organize around shared goals even with ambiguous roles."
"Facilitation is probably the most undervalued skill on modern product teams."
"We need to reclaim the value and importance of facilitation as strategically critical work."
"Research is a team sport; teams take it more seriously when they do it together."
"If only thinking is living in an ego-driven fantasy and giving someone more power than they have."
"There is no one right way to do things; this is deeply contextual work."
Or choose a question:
More Videos
"Setting up a repository as a team of one or two is actually the prime time to establish processes like that."
Taylor Jennings Joe Nelson Alex KnollRepository Retrospective: Learnings from Introducing a Central Place for UX Research
March 9, 2022
"Destiny is the belief that a certain future outcome is predetermined regardless of the path."
Nicole AleongFuture Orientations to Everyday Life: Futures Anthropology as a Methodology
March 26, 2024
"The team that comes up with the winning idea leaves the studio with equity and carries the idea forward."
Jeff GothelfInnovation Studios: the Engines of Enterprise Experimentation
May 14, 2015
"Accessibility is a program, not just a single project; starting small and scaling efforts builds momentum."
Saara Kamppari-MillerDesignOps for Inclusive Design and Accessibility
May 26, 2022
"Our culture has diminished a lot of the other things in life that are supposed to give us meaning and put infinite pressure on work."
Tess DixonC'mon Get Happy
September 29, 2021
"Cross-functional relationships often matter more to output than relationships within the immediate team."
Liam ThurstonWhy Your Design Team Is Quitting, And How To Fix It
June 10, 2022
"If you’re amazing at your job but no one listens to your research or design, does it really have impact?"
Ian SwinsonDesigning and Driving UX Careers
June 8, 2016
"If you make rules, put numbers in them, and say them confidently, sometimes people actually do them."
Leisa ReicheltOpening Keynote: Operating in Context
November 7, 2018
"Consistent, gentle support over time creates deeply loyal adopters."
Rachael Greene Alison DavisBuilding a Design Ops Practice that Really Works (Most of the Time)
October 2, 2025