Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

You Don’t “Get” Anyone to Do Anything
Gold
Tuesday, December 6, 2022 • Design in Product 2022
Share the love for this talk
You Don’t “Get” Anyone to Do Anything
Speakers: Matt LeMay
Link:

Summary

Any designer who has ever struggled to implement change in an organization has asked questions like those below: “How do we get product managers to value user research?” “How do we get executives to think in an Agile way?” “How do we get UX researchers to prioritize our work?” “How do we get our sales team to stop making promises we can’t deliver?” For product leader and author Matt LeMay, such questions are frustratingly familiar. He hears them from clients and colleagues, alike. Practitioners and leaders–in roles and on teams spanning UX, marketing, product, and more–unfailingly come to him seeking the answer to the question, “How do we get X to do what we want?”. Matt’s answer is always the same: “You don’t ‘get’ anyone to do anything.” “What’s more”, he’ll add, “you’re asking the wrong question”. Exactly what question should you be asking? All will be revealed when Matt joins us for the opening session of “Design in Product”. Building from the premise, “The path to success in cross-functional product development means embracing ego death and recognizing that you have very little direct control over anyone or anything,” Matt’s presentation will tap into the wealth of knowledge he has gained at such companies as Google, Audible, Mailchimp, and Spotify to illustrate concepts that are as practical as they are unexpected and profound. Stick around to join the conversation and ask Matt your questions during our post-session Q+A, moderated by Christian Crumlish.

Key Insights

  • Attempts to control others grant those others control over us, reducing our own power.

  • Reframing 'how do I get someone to do something?' to 'how can I help?' shifts mindset from control to collaboration.

  • Executives often give lists of features to build because they lack clear, explicit goals.

  • High-altitude, high-specificity goals—clear business-critical metrics on defined timelines—create alignment and empower teams.

  • Role clarity is less important than goal clarity for effective cross-functional teamwork.

  • Facilitation is a strategically critical skill that enables teams to align and make decisions together, yet it is undervalued and often dismissed as 'soft' or 'feminine' work.

  • Sharing user research widely and involving the team in research makes insights more impactful and taken seriously.

  • Staying in 'optionality' rather than rigid yes/no positions helps teams maintain power and flexibility in negotiations.

  • Product management and UX tensions often reflect a lack of shared understanding of goals rather than pure role confusion.

  • The product community is shifting from lamenting imperfect environments to focusing on doing the best work possible within existing constraints.

Notable Quotes

"You don't get anyone to do anything."

"When we attempt to exercise power or control over someone else, we cannot avoid giving that person the very same power or control over us."

"Acknowledging and accepting that you can't get other people to do things is truly the path to freedom."

"Helping takes us out of that control-oriented mindset and puts us in a more collaborative mindset."

"Executives often don't know what their goals are; they sometimes just have a list of things because that’s all they know."

"The best product managers stay in optionality—they don’t say yes or no to forced lists but use options to clarify goals."

"High altitude high specificity goals are where the magic happens—clear, measurable business-critical outcomes by a specific date."

"Facilitation is really hard work and probably the most undervalued skill on modern product teams."

"Research is a team sport; teams take research more seriously when they do it together."

"The fantasy of a perfect product company is just that, a fantasy—there’s always real constraints and ways to work within them."

Ask the Rosenbot
World Usability Day Panel Discussion (Videoconference)
2022 • DesignOps Community
Neil Barrie
Widening the Aperture: The Case for Taking a Broader Lens to the Dialogue between Products and Culture
2024 • Advancing Research 2024
Gold
Anna Avrekh
Diversity In and For Design: Building Conscious Diversity in Design and Research
2021 • Design at Scale 2021
Gold
Saara Kamppari-Miller
Theme Three Intro
2023 • DesignOps Summit 2023
Gold
Susan Simon-Daniels
War Stories LIVE! Susan Simon-Daniels
2020 • Advancing Research 2020
Gold
Nathan Shedroff
Double Your Mileage: Use Your Research Strategically
2020 • Advancing Research 2020
Gold
Ren Pope
Building Experiences for Knowledge Systems
2023 • Enterprise UX 2023
Gold
Louis Rosenfeld
The Rosenbot and the Rosenverse: An AMA with Lou Rosenfeld
2024 • Designing with AI 2024
Gold
Jemma Ahmed
Theme Three Intro
2023 • Advancing Research 2023
Gold
Boon Yew Chew
Making Sense of Systems—and Using Systems to Make Sense of the Enterprise
2023 • Enterprise UX 2023
Gold
JJ Kercher
A Roadmap for Maturing Design in the Enterprise
2018 • Enterprise Experience 2018
Gold
Christian Bason
Expand—Rethinking Design for Public Challenges (Videoconference)
2022 • Civic Design Community
Jemma Ahmed
Collaboration: learning from other fields beyond our own [Advancing Research Community Workshop Series]
2024 • Advancing Research Community
Cara Maritz
The Art of Extrapolation
2023 • Advancing Research 2023
Gold
JP Allen
Navigating the UX Tool Landscape
2021 • Advancing Research 2021
Gold
Dave Malouf
The Past, Present, and Future of DesignOps: a 2-part DesignOps Community Call (Part 2) (Videoconference)
2022 • DesignOps Community

More Videos

Adam Cutler

"I wish I could tell my 22-year-old self what to stop doing and what to embrace to be a better designer."

Adam Cutler Karen Pascoe Ian Swinson Susan Worthman

Discussion

June 8, 2016

Peter Merholz

"Developing trust means showing you understand what it takes to get something shipped, that you’re reliable, and that people can be vulnerable with you."

Peter Merholz

The Trials and Tribulations of Directors of UX (Videoconference)

July 13, 2023

Lisa Welchman

"Nobody knows who’s supposed to decide what around digital, and that’s the problem."

Lisa Welchman

Cleaning Up Our Mess: Digital Governance for Designers

June 14, 2018

Vincent Brathwaite

"The solutions are out there; we just need the will to implement them."

Vincent Brathwaite

Opener: Past, Present, and Future—Closing the Racial Divide in Design Teams

October 22, 2020

Brenna Fallon

"It matters what you build, but it matters more if you learn."

Brenna Fallon

Learning Over Outcomes

October 24, 2019

Tricia Wang

"We are all experiencing a spatial collapse, a disruption of our mental models of how we navigate physical and virtual spaces."

Tricia Wang

Spatial Collapse: Designing for Emergent Culture

January 8, 2024

Edgar Anzaldua Moreno

"Diverging and converging around the business model canvas helped us test and prototype delivery methods for the value propositions."

Edgar Anzaldua Moreno

Using Research to Determine Unique Value Proposition

March 11, 2021

"Leadership buy-in is really important—having an executive who understands the value of knowledge creation, distribution, application, and evaluation."

Designing Systems at Scale

November 7, 2018

Erin Weigel

"You’re never testing an idea purely; you’re always testing the implementation of that idea."

Erin Weigel

Get Your Whole Team Testing to Design for Impact

July 24, 2024