Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Accessibility: An Opportunity to Innovate
Gold
Wednesday, June 8, 2022 • Design at Scale 2022
Share the love for this talk
Accessibility: An Opportunity to Innovate
Speakers: Sam Proulx
Link:

Summary

Many organizations struggle with justifying and prioritizing accessibility. One of the primary reasons is because they’re thinking about accessibility all wrong. Instead of a checklist, a list of legal requirements, or a set of shackles holding designers and developers back, it’s time to start thinking of accessibility as what it is: an opportunity to innovate! In this presentation, Fable will draw from our expertise helping organizations like yours start the accessibility journey, to change the way you think about disability, assistive technology, and accessibility. We will demonstrate that accessible products are more flexible, customizable, and useful for all users. We’ll also show you how accessibility is directly tied to the creation of many of the most exciting and innovative technologies of the last 50 years, and how it’s changed the entire world for everyone. This presentation will inspire you with the information and ideas you need to accelerate your accessibility journey.

Key Insights

  • Features like dark mode, captions, and voice assistants started as accessibility tools but now benefit all users.

  • One in five people live with long-term disabilities; everyone experiences temporary or situational disability.

  • Accessibility should not be seen as simplifying designs but as building flexible, customizable products.

  • Inclusive design benefits people with disabilities and creates better experiences for all users.

  • Engaging diverse teams ensures accessibility solutions consider unseen needs and drive innovation.

  • Retrofitting accessibility after development increases costs; it’s cheaper and better to design inclusively from the start.

  • Accessible gaming innovations, like in The Last of Us 2, show how adding features rather than removing complexity boosts inclusivity and enjoyment.

  • Accessible design is future-proofing: as users age, accessible designs serve their changing abilities.

  • Data sonification and technologies like Apple’s APIs enable vision-impaired users to access graph-heavy content.

  • Moving beyond compliance checklists to real user needs makes accessibility a journey integrated into continuous product development.

Notable Quotes

"Dark mode really started off as an accessibility feature for those who experienced visual challenges and eventually became mainstream."

"Voice assistance gave people with disabilities independence that they had never previously had before but also made the world better for everyone."

"Disability is the only identity that all of us will probably adopt at some point during our lives."

"Accessible designs mean designs that work for our future selves."

"Separate but equal is never equal when it comes to accessible design."

"The Last of Us 2 didn’t simplify the game for accessibility, they added audio cues and customizable controls, setting innovation standards."

"Every feature that started out for people with disabilities has in some way become mainstream."

"It is cheaper and easier to do accessibility right the first time than to go back and fix things."

"Accessibility is a journey, not something you do once every five years."

"Moving beyond checklists to understanding real user needs creates great experiences for people with disabilities and everyone else."

Scher Foord
Turn the Ship Around: How to Apply Design Thinking Across Your Organization
2021 • Design at Scale 2021
Gold
John Mortimer
Panel Discussion
2024 • Advancing Service Design 2024
Gold
Brennan Hartich
Communicating and Establishing DesignOps as a New Function
2018 • DesignOps Summit 2018
Gold
Steve Baty
Discussion
2016 • Enterprise UX 2016
Gold
Vincent Brathwaite
Opener: Past, Present, and Future—Closing the Racial Divide in Design Teams
2020 • DesignOps Summit 2020
Gold
Nalini P. Kotamraju
Two Jobs in One: Being a “Leader who is a Researcher” and a “Researcher who is a Leader"
2021 • Advancing Research 2021
Gold
Stephen Anderson
Puzzled? How to Coordinate Humans for Complex Challenges
2021 • Enterprise Community
Yalenka Mariën
Designing for Digital Inclusion in the Belgian Government
2021 • Civic Design 2021
Gold
Tatyana Mamut
Opening Keynote: Breaking Conway's Law--or How to Work Differently and Not Ship Your Org Chart
2019 • Enterprise Experience 2019
Gold
Karen Pascoe
Developing Experience Teams and Talent in the Enterprise
2016 • Enterprise UX 2016
Gold
Sam Ladner
Methodologies: Beyond the interview [Advancing Research Community Workshop Series]
2024 • Advancing Research Community
Yolanda Rankin
Black Feminist Epistemology as a Critical Framework for Equitable Design
2021 • Advancing Research 2021
Gold
Alana Washington
(Remote) Service Design: A Transformation Case Study
2022 • Design at Scale 2022
Gold
Pippa Lomas
Paving the Path for Neurodiversity in Design
2023 • DesignOps Summit 2023
Gold
Jane Reid
Self-care in User Research (Videoconference)
2020 • Advancing Research Community
Natalie M. Dunbar
DesignOps and Content Strategy: Envisioning the Future Together
2021 • DesignOps Summit 2021
Gold

More Videos

Daniela Magaña Flores

"The method is not just about the homepage but the whole experience the participant explores freely within minutes."

Daniela Magaña Flores Ariane Rahn Jeff Ephraim Bander

Ahead of Competition: Learn What UX Benchmarking Can Do for Your Business Today

March 10, 2022

Savina Hawkins

"AI tools can do the entire process of qualitative analysis at the click of a button."

Savina Hawkins

Harnessing AI in UXR: Practical Strategies for Positive Impact

March 26, 2024

Alex Hurworth

"We are witnessing the most rapid loss of biodiversity in human history."

Alex Hurworth Bonnie John Fahd Arshad Antoine Marin

Designing a Contact Tracing App for Universal Access

October 23, 2020

Matt Duignan

"Researchers often struggle to understand why past design decisions were made because knowledge is siloed or buried."

Matt Duignan

HITS, Microsoft's internal human insight system: From research library to living body of knowledge (Videoconference)

July 16, 2019

Craig Villamor

"The only form of ethical persuasion that exists is when the goals of the persuader are aligned with the goals of the persuading - Tristan Harris."

Craig Villamor

Design Systems for Ethical Design (Videoconference)

January 26, 2023

Ovetta Sampson

"Think of UX as risk mitigation, not a zero-sum game, and share the risk with your stakeholders."

Ovetta Sampson

Turning UX Passion into Real Product Influence

June 7, 2023

Rima Campbell

"AI is making data more accessible to everybody, but it’s not going to make things better for us in the near future."

Rima Campbell Amrit S Bhachu

Increase Productivity and Drive Business Impact

September 24, 2024

Amy Gawronski Zuccaro

"Find out the root cause why you were hired, because that will make your job easier."

Amy Gawronski Zuccaro

Advice for DesignOps Employee #1

September 29, 2021

Victor Udoewa

"Knowledge emerges in the midst of relationship, not just from objectifying."

Victor Udoewa

Beyond Methods and Diversity: The Roots of Inclusion

March 26, 2024