Rosenverse

Log in or create a free Rosenverse account to watch this video.

Log in Create free account

100s of community videos are available to free members. Conference talks are generally available to Gold members.

Beyond the Console: The rise of the Gamer Experience and how gaming will impact UX Research across industries

Friday, May 17, 2024 • QuantQual Interest Group
Share the love for this talk
Beyond the Console: The rise of the Gamer Experience and how gaming will impact UX Research across industries
Speakers: Dane DeSutter , Natalie Gedeon , Deborah Hendersen and Cheryl Platz
Link:

Summary

In just fifty years, video gaming has transformed from a childhood hobby into a global $200 billion industry that is set to eclipse film and TV in both revenue and cultural impact. This meteoric rise has led The Economist to predict that “[w]hoever dominates gaming is going to wield clout in every form of communication.” Gaming franchises have expanded beyond just being popular products to become influential media brands that have cultural impact beyond the console. Legacy media firms and tech companies are responding by building gaming divisions or acquiring independent gaming studios in order to capture a piece of this new attention economy. With gaming set to change how people consume media and engage with products and brands, what will this mean for the broader business landscape—and for UX researchers in particular? How should we think about understanding game players, their preferences, and habits? Join Dane DeSutter and experts from leading gaming companies for an interactive discussion on how mixed-methods research and big data are shaping popular gaming products and company strategies and how we all might start to think about the gamer experience in our own industries. Panelists: Natalie Gedeon, Deborah Hendersen, Cheryl Platz; Moderated by: Dane DeSutter

Key Insights

  • Gaming UX research uniquely requires balancing desirable challenge with usability, unlike traditional software.

  • Mixed methods research—telemetry data combined with qualitative insights—is essential for understanding player experience.

  • Emotional impact measurement is fundamental in gaming UX and differs from standard software metrics.

  • Gaming’s player base now exceeds 3.2 billion globally, spanning all ages, genders, and cultures.

  • Representation and localization, such as regional character design and Arabic language support, drive higher player engagement.

  • Gaming has transitioned from a niche pastime to a dominant media powerhouse, predicted to eclipse paid TV spending by 2026.

  • Playtesting is integral and universally valued by game developers, but large-scale research infrastructure is often a luxury.

  • Accessibility efforts have made many games fully playable by blind and deaf players, incorporating auditory and control remapping innovations.

  • Transmedia adaptations like Arcane and Pokémon help legitimize gaming culture and expand audiences beyond traditional gamers.

  • The distinction between game design and UX design centers on optimizing good friction vs. minimizing bad friction.

Notable Quotes

"Games have really grown up from this childhood pastime into a media powerhouse set to dominate every aspect of media."

"Gaming UX is not just about polished UI; introduction of the right kind of frustration and challenge is part of the experience."

"Feelings are emergence; you need to measure emotion at scale, not just one-on-one usability."

"Good friction is what makes a game engaging; removing all friction means it’s no longer a game."

"The framework we tend to use is just, do you play games? Cool, you’re in—stop asking questions."

"Many games are fully playable by the blind, despite being highly visual, through clever auditory cues and remapped controls."

"The rise of Arcane legitimized something very important to players, showing how storytelling impacts emotional connection."

"At Riot, a whole discipline called player dynamics studies how groups of players behave unpredictably in shared spaces."

"Gaming’s emotional impact and cognitive shaping differentiate quality experiences beyond simple accessibility or success metrics."

"People who were gamers growing up are now the ones making the IP adaptations, ensuring authenticity."

Ask the Rosenbot
Ned Dwyer
The Future of DesignOps is Tool Consolidation
2024 • DesignOps Summit 2024
Gold
Dr. Jamika D. Burge
How UX researchers can partner with (and not be replaced by) AI [Advancing Research Community Workshop Series]
2023 • Advancing Research Community
Matt Bernius
Learnings from Applying Trauma-Informed Principles to the Research Process
2022 • Advancing Research 2022
Gold
Billy Carlson
Principles of Team Wireframing
2023 • DesignOps Summit 2023
Gold
Alëna Iouguina
Designing Systems at Scale
2018 • DesignOps Summit 2018
Gold
Jorge Arango
Scale Smart: AI-Powered Content Organization Strategies
2024 • DesignOps Summit 2024
Gold
Sara Logel
Your Colleagues are Your Users Too
2023 • Advancing Research 2023
Gold
Dan Willis
Enterprise Storytelling Sessions
2018 • Enterprise Experience 2018
Gold
Jules Monza
Use These Words and Count These Things
2024 • DesignOps Summit 2024
Gold
Alla Weinberg
Design Teams Need Psychological Safety: Here’s How to Create It
2022 • DesignOps Summit 2022
Gold
Trisha Terhar
Empathizing with the Empowered: Non-Researcher Responses to Democratization
2022 • Advancing Research 2022
Gold
Mohammad Hossein Jarrahi
Contextuality problem: Exploring the Benefits of Qualitative and Quantitative Research
2023 • QuantQual Interest Group
Lisanne Norman
Why I Left Research
2023 • Advancing Research 2023
Gold
Carl Turner
You Can Do This: Understand and Solve Organizational Problems to Jumpstart a Dead Project
2023 • Advancing Research 2023
Gold
Dan Hill
Strategic design, slowdown, and the infrastructures of everyday life
2022 • Enterprise Community
Rachel Posman
A Closer Look at Team Ops and Product Ops (Two Sides of the DesignOps Coin)
2020 • DesignOps Community

More Videos

Joanna Vodopivec

"Customer obsession is actually one of our key values, which makes my job as a researcher a little bit easier."

Joanna Vodopivec Prabhas Pokharel

One Research Team for All - Influence Without Authority

March 9, 2022

Louis Rosenfeld

"Public sector work is about broadening your reach and delivering outcomes to everyone, not winning market share."

Louis Rosenfeld Lashanda Hodge Senongo Akpem Chris Hodowanec

Becoming a Civic Designer: Making the Move from Private to Public Sector

November 17, 2022

Bria Alexander

"Impact curated by France Alana was outstanding."

Bria Alexander

Day 3 Welcome

September 25, 2024

Uday Gajendar

"Manuel Herrera is a visual thinker and illustrator whose energy always blows me away."

Uday Gajendar Louis Rosenfeld

Day 2 Welcome

June 5, 2024

Sam Proulx

"I’ve nearly bought products in my sleep because I memorized the key presses from consistent checkout flows."

Sam Proulx

Online Shopping: Designing an Accessible Experience

June 7, 2023

Russ Unger

"Buddy systems create leadership opportunities and a support network without changing org charts."

Russ Unger

Onboarding: The Ecosystem, not the Afterthought

November 7, 2017

Catherine Dubut

"The constraints in enterprise pushed us to focus more on an employee-centered approach for product decisions."

Catherine Dubut

Bridging Physical and Digital Spaces: Approaches to Retail Service Design

March 18, 2021

Josh Clark

"Characters live at the extreme of radically adaptive AI—they react in the moment and follow the user’s lead."

Josh Clark Veronika Kindred

Sentient Design: New Postures for AI-Mediated Experiences (2nd of 3 seminars)

January 29, 2025

Dantley Davis

"If you don’t have those challenges, it’s a lot easier to make it in the corporate world."

Dantley Davis

Leadership & Diversity—A Fireside Chat with Dantley Davis

September 17, 2020