Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Panel Discussion: Communicating the Value of DesignOps
Gold
Wednesday, November 7, 2018 • DesignOps Summit 2018
Share the love for this talk
Link:

Summary

In this panel discussion, Brennan from Target elaborates on the evolving makeup of design ops teams, particularly differentiating between design program managers and the emerging role of producers responsible for day-to-day task execution and pixel-perfect delivery. Brennan describes challenges implementing the maker schedule in large, bureaucratic organizations like Target, highlighting the need for executive buy-in for effective socialization. Ashley from Nielsen and Mark emphasize that fostering a user-first mindset is an ongoing, complex challenge measured by many small actions rather than a single metric. Mark shares a creative approach at Athena of requiring all employees to engage directly with customer service to build empathy. Chris discusses the creation of a heuristic-based quality scorecard for design at their data-driven company, sharing the iterative process and difficulties in stakeholder alignment. Mark questions the applicability of such scorecards in scientific organizations like CERN due to cultural and operational differences. Brennan distinguishes between production designers and generalist scrum designers at Target and Athena, noting the latter spend less time in hands-on design thanks to mature design systems and more time advocating for users and defining product direction. Laura from Intuit asks about storytelling anchors unique to design ops versus general ops; the panel shares examples like tying design impact directly to key business metrics such as referral revenue and attrition, and drawing analogies to technical program management but with design-specific empathy. Jason from Capital One probes the future of design amid advances in AI and automation, with panelists agreeing that designers will remain essential but their workflows will continuously evolve through experimentation with new tools. Finally, Chris explains how design strategy teams at Athena blend operations with corporate strategy, illustrating that the definition of design ops continues to expand as organizational needs shift.

Key Insights

  • Design ops teams often differentiate roles between design program managers handling high-level programs and producers managing daily production tasks to ensure pixel-perfect delivery.

  • Implementing the maker schedule successfully in large bureaucratic organizations requires top-level executive support to enforce protected design time.

  • Fostering a user-first mindset is a ‘wicked problem’ involving countless small interventions rather than a single silver bullet metric.

  • Engaging non-design employees directly with customer service tasks builds empathy and drives cultural change around user experience understanding.

  • Creating design quality scorecards involves translating qualitative heuristics into quantitative metrics through iterative, agile processes involving key stakeholders.

  • Scientific or highly technical organizations may face cultural resistance to metrics-based design evaluations, requiring careful consideration of energy and priorities.

  • Generalist scrum designers spend substantial time in early research and product definition, with less focus on hands-on design thanks to mature design systems.

  • Storytelling for design ops is strengthened by connecting design impact to key business outcomes like referral revenue and user attrition.

  • The empathy and technical knowledge of design ops roles differentiate them from general operations, akin to the relationship between TPMs and engineering.

  • The future of design, while uncertain, is seen as an evolving practice where AI and new tools augment but do not replace the essential human aspects of design.

Notable Quotes

"At the current moment, it’s myself and design program managers, who take on higher-level programs like onboarding or product releases."

"We ended up pushing the maker schedule idea up to the VP and COO level to get it mandated and communicated downwards."

"It’s a wicked problem; fostering a user-first mindset never fully resolves but hopefully moves from less terrible to less terrible."

"Having everyone in the company take customer service calls for a week really opened their eyes to users’ struggles."

"We made up the design quality scorecard by iterating over nine sprints to translate fuzzy heuristics into something data-driven."

"The headwind of science makes it hard for metric-driven design evaluation to gain traction in places like CERN."

"Our generalist scrum designers are involved across the lifecycle but spend less time actually designing due to our design system."

"We tell the story that design issues correlate directly with referral revenue and user attrition to show business impact."

"Design ops needs to be like a TPM but for design, understanding at least basic design work to scope effectively."

"We don’t really know the future of design; we experiment with new tools and adapt as technology evolves."

Liam Thurston
Why Your Design Team Is Quitting, And How To Fix It
2022 • Design at Scale 2022
Gold
Jose Coronado
People First - Design at JP Morgan
2021 • Design at Scale 2021
Gold
Sarah Kinkade
Design Management Models in the Face of Transformation
2022 • Design at Scale 2022
Gold
Tony Turner
Capturing Deep Insights
2021 • DesignOps Summit 2021
Gold
Ryan Rumsey
Business Influence Without Losing Your Soul (Videoconference)
2021 • Enterprise Community
Sarit Geertjes
People, not Petri Dishes: Stories from a Research Recruiter (Videoconference)
2019 • DesignOps Community
John Mortimer
Panel Discussion
2024 • Advancing Service Design 2024
Gold
Llewyn Paine
[Demo] Deploying AI doppelgangers to de-identify user research recordings
2024 • Designing with AI 2024
Gold
Rachel Posman
A Closer Look at Team Ops and Product Ops (Two Sides of the DesignOps Coin) (Videoconference)
2020 • DesignOps Community
Vincent Brathwaite
Opener: Past, Present, and Future—Closing the Racial Divide in Design Teams
2020 • DesignOps Summit 2020
Gold
John Devanney
The Design Management Office
2017 • DesignOps Summit 2017
Gold
Christian Madsbjerg
Influencing Strategy
2020 • Advancing Research 2020
Gold
Louis Rosenfeld
Coffee with Lou (Videoconference)
2024 • Rosenfeld Community
Sam Proulx
To Boldly Go: The New Frontiers of Accessibility
2022 • Civic Design 2022
Gold
Sam Proulx
Accessibility: An Opportunity to Innovate
2022 • Advancing Research 2022
Gold
Samuel Proulx
Designing beyond caricatures: Embracing real, diverse user needs
2024 • Advancing Service Design 2024
Gold

More Videos

Wyatt Hayman

"We reward people financially rather than rely on sharebacks, as engagement remained consistent without sharebacks."

Wyatt Hayman

Global Research Panels (Videoconference)

August 8, 2020

PJ Buddhari

"We hold quarterly town halls and office hours to keep the community informed and supported."

PJ Buddhari Nate Baldwin

Meet Spectrum, Adobe’s Design System

June 9, 2021

Sarah Gallimore

"Artifacts of the future help us feel and see the richness of a moment and grasp the change we hope to have."

Sarah Gallimore

Inspire Progress with Artifacts from the Future

November 18, 2022

Peter Merholz

"Many product managers got their roles because they know the business or subject matter, but they don’t know how to manage product development."

Peter Merholz

The Trials and Tribulations of Directors of UX (Videoconference)

July 13, 2023

Dr. Jamika D. Burge

"We need to be radically honest about who was in the research rather than blindly trusting generalized findings."

Dr. Jamika D. Burge Mansi Gupta

Advancing the Inclusion of Womxn in Research Practices (Videoconference)

September 15, 2022

Amy Marquez

"Showing instead of telling really sparks people’s interest and often leads engineers to fix problems even on weekends."

Amy Marquez

INVEST: Discussion

June 15, 2018

Dane DeSutter

"The Pokémon anime was essentially a game manual, walking players through the journey with emotional stakes."

Dane DeSutter Natalie Gedeon Deborah Hendersen Cheryl Platz

Beyond the Console: The rise of the Gamer Experience and how gaming will impact UX Research across industries (Videoconference)

May 17, 2024

Zariah Cameron

"Denying the body is not an antidote to the suffering of the world. When we protect our rest, we protect our dreaming."

Zariah Cameron

ReDesigning Wellbeing for Equitable Care in the Workplace

September 23, 2024

Jessica Norris

"Inclusive design is a process involving neurodivergent people at every stage, not just an outcome."

Jessica Norris

ADHD: A DesignOps Superpower

September 9, 2022