Summary
For all of our sophisticated and often technical discussions of user experience, there is one area of experience that we have found difficult, if not impossible, to consider with the same degree of sophistication. In a time when we are obsessed with big data and facts, we have forgotten how to talk about principles and creativity without resorting to theories of cognitive psychology and the social sciences. My presentation will introduce a different perspective on creativity that goes beyond the craft of design process and will explore what principles are as the foundation of the flourishing enterprise. We are coming to a time when our ability to understand what is significant in human experience will affect not only the users of our products and services but all of those who participate in our most creative enterprises.
Key Insights
-
•
Fourth order design involves systemic and organizational change requiring strategic conversations rather than traditional design control.
-
•
Design thinking integrates engineering, marketing, and strategy, with modern marketing preparing users for future products.
-
•
Principles in design are more than guidelines; they provide unity and a value framework to products, systems, and experiences.
-
•
Creativity is a mental shift in perception, breaking fixed categories and merging opposites to create new meanings.
-
•
Intuition plays a vital role in creativity as the ability to grasp important connections and organizing principles.
-
•
Buchanan warns that user experience often misses the broader concern of the human experience of people.
-
•
The four kinds of customers proposed by Philip Kotler offer a framework for evolving client relationships, with 'neighbors' and 'friends' representing deeper engagement.
-
•
Many large institutions overlook deep principles in favor of competitive positioning and short-term profit.
-
•
Applying fourth order design has led to notable social innovations in tax systems in Australia and South Africa.
-
•
Facilitation and humble service are emerging as key roles for designers in facilitating organizational and social transformation.
Notable Quotes
"Marketing and strategy are part of design."
"The new marketing is about preparing users or customers for the new kinds of products that will emerge as time moves forward."
"Fourth order design is about understanding the system structure and how we intervene to create new pathways of experience."
"In fourth order design, the designer steps back and becomes the facilitator of discussions by others."
"We tend to confuse the experience of people with user experience, and I’m less interested in user experience than in the experience of people."
"Sustainability is dead because we don’t know what to sustain; we need to create flourishing communities instead."
"Principle is an idea or value that gives unity and organization to a product, system, service, and human experience."
"Creativity means a change in perception, from the familiar to the unfamiliar, even initially ridiculous."
"Intuition is the ability to see a connection so important that you could build a system out of it."
"Design is a service profession, a humble profession, less significant than the lives of the people we serve."
Or choose a question:
More Videos
"If designers spend more time talking about titles than their work, we’re just gazing into our navels."
Adam Cutler Karen Pascoe Ian Swinson Susan WorthmanDiscussion
June 8, 2016
"Playing politics in UX leadership is about maximizing relationships ethically to advance your agenda, not about being underhanded."
Peter MerholzThe Trials and Tribulations of Directors of UX (Videoconference)
July 13, 2023
"Digital is a system, not a project. It’s there all the time and you have to keep iterating on it."
Lisa WelchmanCleaning Up Our Mess: Digital Governance for Designers
June 14, 2018
"Policy change is the backbone of effective climate strategies in urban areas."
Vincent BrathwaiteOpener: Past, Present, and Future—Closing the Racial Divide in Design Teams
October 22, 2020
"The squad model flopped for us after six months but created culture triads that stuck around."
Brenna FallonLearning Over Outcomes
October 24, 2019
"Hip hop proves that we can re-animate spaces with highly generative communities that weren't built for us."
Tricia WangSpatial Collapse: Designing for Emergent Culture
January 8, 2024
"If you don’t bring stakeholders into the research journey, they won’t believe or use the data."
Edgar Anzaldua MorenoUsing Research to Determine Unique Value Proposition
March 11, 2021
"Service lines bridge the gaps between product lines through information flows to provide the right knowledge at the right time."
Designing Systems at Scale
November 7, 2018
"Randomization is magic — it evenly distributes confounds so the only difference affecting results is your change."
Erin WeigelGet Your Whole Team Testing to Design for Impact
July 24, 2024