Summary
Join today’s speakers for Q&A and discussion of the day’s topics.
Key Insights
-
•
User centricity in enterprises is still lagging mainly due to mindset challenges, lack of clear ROI communication, and IT acting as an order taker rather than a collaborator, per Vasilios.
-
•
Designers often struggle to move beyond UI/visual design roles because of both external role constraints and internal attachment to pixel perfection, Jackie notes.
-
•
A company culture overly obsessed with a single customer persona risks siloed solutions that miss broader systemic and business impacts, warns Jackie.
-
•
Enterprises often fail to consider the full end-to-end user journey with all brand touchpoints, instead focusing on narrow slices; service design is key but underutilized, according to Vivi.
-
•
Dedicated user researchers add value by synthesizing and documenting learnings across teams and maintaining research rigor, roles that busy designers often can't fulfill, explains Vivi.
-
•
Using SUS (System Usability Scale) scores as lightweight, validated KPIs helps measure usability improvements and communicate success to stakeholders, as practiced by Vasilios' team.
-
•
Growth boards promote transparency and alignment by bringing cross-disciplinary teams together and focusing on outcome-driven metrics rather than feature outputs, Jackie explains.
-
•
Executive buy-in and framing design and research work as mutually beneficial business partnerships are essential to gaining traction and sustainability, stresses Vasilios.
-
•
Small UX teams can leverage outsourcing and existing organizational tools creatively to scale research operations despite limited resources, according to Vivi.
-
•
Leaders personally engaging in user interviews and closely interacting with teams can accelerate empathy and alignment beyond formal presentations, as highlighted by Jackie.
Notable Quotes
"Sometimes user centricity is seen as unnecessary because our end users are colleagues, not paying customers."
"IT often acts as an order taker rather than an equal collaborator, which creates enormous issues."
"Designers want to contribute beyond UI design but often hold on tightly to pixel perfection that may not matter to users."
"Customer obsession can blind teams to the business reality that building things for customers doesn't always drive a great business."
"Service design thinking about end-to-end experiences and all brand touchpoints is very up-and-coming but still has a long way to go."
"Designers might talk to customers, but that doesn’t mean they’re doing research well or synthesizing insights organization-wide."
"We aimed for SUS scores of at least 68 because that’s the industry average and a lightweight, valid usability measure."
"Nothing of value comes for free; if you’re selling something for free, people won’t really appreciate it."
"You need executive buy-in because without it, there’s very little you can do to affect change in enterprise environments."
"Great product teams have short feedback loops and involve cross-disciplinary collaboration day to day, not just throwing designs over the wall."
Or choose a question:
More Videos
"I titled my speech a blueprint because it’s a series of lessons I’ve learned throughout my career."
Jennifer KanyamibwaCreating the Blueprint: Growing and Building Design Teams
November 8, 2018
"Research repositories and libraries are social things."
Brigette Metzler Dana ChrisfieldResearch Repositories: A global project by the ResearchOps Community (Videoconference)
August 27, 2020
"The project team gradually realized they were in charge of their own process and could get work done."
Carl TurnerYou Can Do This: Understand and Solve Organizational Problems to Jumpstart a Dead Project
March 28, 2023
"Often we designers are in IT departments, separate from the larger organization; that boundary is a hurdle to overcome."
John Mortimer Milan Guenther Lucy Ellis Patrick QuattlebaumPanel Discussion
December 3, 2024
"Onboarding is a marathon, not a sprint; knowledge needs to be spread out over a feasible timeline."
Dante GuintuHow to Crush the Talent Crunch
September 8, 2022
"In fourth order design, the designer steps back and becomes the facilitator of discussions by others."
Richard BuchananCreativity and Principles in the Flourishing Enterprise
June 15, 2018
"Every speaker before me had these pristine backgrounds. I’m a slob and feeling really self-conscious about it."
Dan WillisTheme 3: Intro
January 8, 2024
"I may have failed, but I am not a failure."
Dan WardFailure Friday #1 with Dan Ward
February 7, 2025
"Participatory research always seems like something you’re either doing or not doing—but more often than not, not doing."
Chris GeisonTheme Two Intro
March 28, 2023