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Scaling UX Past the Size of Your Team
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Monday, January 8, 2024 • Enterprise Experience 2020
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Scaling UX Past the Size of Your Team
Speakers: Abbey Smalley and Sylas Souza
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Summary

Abbey and Sylas, Product Design Directors at Target, will share first-hand accounts of their trials and victories on how to bring and scale UX to new teams and to a larger organization in Retail. You’ll walk away with ideas on how to adopt these tactics, regardless of your team’s size or level of maturity of your organization.

Key Insights

  • Understanding leaders' business goals helps tailor UX efforts to gain support and targeted resources.

  • Internal tool environments often include hundreds of disparate products requiring prioritization, not broad coverage.

  • Training non-designers on user-centered methods can scale UX impact without enlarging design teams.

  • Hands-on activities like user interviews and design sprints in training build confidence and readiness.

  • Design systems are crucial for scaling consistent experiences across many internal tools.

  • Different designer and developer personas require design system components that cater to their unique needs and skills.

  • Standardizing around one UI framework simplifies design and engineering collaboration in large organizations.

  • Colors need contextual adaptation; internal tool UIs require a subtler approach than consumer-facing systems.

  • Executive endorsement of design systems promotes sustainability and wider adoption across teams.

  • Being open to influence and adapting approaches builds trust and long-term partnership success.

Notable Quotes

"I sorely underestimated how many internal tools there actually were — at least over 200."

"The message I was hearing was, scale the best you can with what you have and make it work."

"I didn’t truly take the time to understand what my cross functional partners and leaders cared about."

"Learning what matters to your partners and connect your user centered goals to what they care about."

"I couldn’t create and train up a new army of product designers, but I could help train teams to take a user centered approach."

"Design systems are a set of guidelines, rules, principles, and reusable components to create consistent experiences."

"Some groups at Target are at different levels of design maturity — from none to strategic."

"Colors can create a layer of consistency even when the designs are inconsistent."

"We started with two teams using the Canvas framework, now 45 and growing."

"You must be open to be influenced if you hope to be able to influence others."

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