Log in or create a free Rosenverse account to watch this video.
Log in Create free account100s of community videos are available to free members. Conference talks are generally available to Gold members.
Summary
Interaction designer and educator, Erin Malone, takes a look back to the days of the emergent graphical user interface in her new book In Through the Side Door, Fifty Years of Women in Interaction Design. While discussing the new personal computer and some of the women involved in defining these new experiences, she recalls the disruption this new tool made to the world of graphic design and publishing with tools like the Macintosh, Adobe Photoshop, Quark Express and Adobe Illustrator. It was a time of existential change to an industry. Not unlike what we are experiencing today with the emergence of AI in all our tools. What lessons might be learned from the past as we look to the future? How might we future-proof ourselves in this new world? Join a lively discussion reflecting on the past to shape our future.
Key Insights
-
•
Women played key foundational roles in interaction design, often unrecognized in formal histories.
-
•
The desktop publishing revolution in the 1980s displaced many traditional print production roles but expanded design accessibility.
-
•
Early computing pioneers like Ivan Sutherland and Douglas Engelbart laid groundwork for modern interactive systems.
-
•
AI is accelerating changes in design faster than past technological shifts such as desktop publishing.
-
•
Routine design tasks, including prototyping, icon creation, and some UX writing, are particularly vulnerable to AI automation.
-
•
Strategic, generative, and human-centered roles in UX and design are less likely to be replaced by AI.
-
•
Design education must evolve by integrating emerging technologies and helping students rebrand skill sets for future markets.
-
•
There is a significant need to address biases in AI systems, especially those affecting women and people of color.
-
•
Collaborative and transparent design practices that reveal the messiness of creation benefit both professionals and communities.
-
•
The insights from history highlight the importance of storytelling to position design careers in a changing technological landscape.
Notable Quotes
"Erin was always a couple of steps ahead on the road of design and UX."
"Desktop publishing replaced hundreds of years of craft over about 25 years."
"If Gutenberg came back, he'd be comfortable in that studio—now that's the studio."
"AI is both a threat and an opportunity; it’s not really new but it's coming for some of our roles."
"The challenge shifts from making to deciding what to make as AI handles trivial building."
"Many AI tools are very racist and biased against women and people of color."
"There will still be at least one visual designer creating the design system—the person who drives originality."
"Understanding human behavior to generate concepts is not something AI can do yet."
"Letting all these research teams go is very shortsighted because understanding people is critical."
"Any new technology always has reactionaries and experimenters, and it’s wonderful to see both come together."
Dig deeper—ask the Rosenbot:















More Videos

"Panels enable researchers to check cultural assumptions and sensitivities before launching larger studies."
Wyatt HaymanGlobal Research Panels (Videoconference)
August 8, 2020

"Leonardo helps generate color palettes that meet contrast requirements, ensuring accessible themes."
PJ Buddhari Nate BaldwinMeet Spectrum, Adobe’s Design System
June 9, 2021

"What if by 2040 writing an essay with AI was actually the assignment to train students in policy translation?"
Sarah GallimoreInspire Progress with Artifacts from the Future
November 18, 2022

"Sometimes the director is the most senior design person in the org and ends up playing the executive role without the title or support."
Peter MerholzThe Trials and Tribulations of Directors of UX (Videoconference)
July 13, 2023

"We need to be radically honest about who was in the research rather than blindly trusting generalized findings."
Dr. Jamika D. Burge Mansi GuptaAdvancing the Inclusion of Womxn in Research Practices (Videoconference)
September 15, 2022

"Showing instead of telling really sparks people’s interest and often leads engineers to fix problems even on weekends."
Amy MarquezINVEST: Discussion
June 15, 2018

"If you remove death in a game like Dark Souls, the game breaks — death is part of the challenge and fun."
Dane DeSutter Natalie Gedeon Deborah Hendersen Cheryl PlatzBeyond the Console: The rise of the Gamer Experience and how gaming will impact UX Research across industries (Videoconference)
May 17, 2024

"Share everything, own nothing but credit everyone."
Zariah CameronReDesigning Wellbeing for Equitable Care in the Workplace
September 23, 2024

"Inclusive design is a process involving neurodivergent people at every stage, not just an outcome."
Jessica NorrisADHD: A DesignOps Superpower
September 9, 2022