Integrating Accessibility in DesignOps
Summary
Accessibility doesn't have to complicate your design process. Join Head of Accessibility Innovation at Fable Kate Kalcevich to learn how to unlock accessibility across your DesignOps workflow. She'll cover strategies for integrating user feedback from people with disabilities, streamlining prototype reviews, and adding accessibility annotations efficiently. Discover how to make your design operations more inclusive without sacrificing speed or quality.
Key Insights
-
•
Build an active panel of participants with accessibility needs focused on user requirements, not medical disability labels.
-
•
Recruiting from existing communities like customers, employees, or accessibility vendors reduces the burden of building a panel from scratch.
-
•
Ask about specific user needs like captioning, magnification, or navigation challenges instead of asking directly about disabilities.
-
•
Accessibility research should be integrated with general user research, balancing fewer general population participants with more accessibility participants.
-
•
Prototyping sessions must be adjusted to participant needs, including screen sharing, live captioning, or sign language support.
-
•
Rapid iteration with 3-5 users per phase (needs discovery, prototype testing, usability validation) accelerates inclusive design without overwhelming teams.
-
•
Automated accessibility tools complement but cannot replace testing with actual users with disabilities.
-
•
Design systems require testing of both foundational elements (like color, typography) and interactive components in real code for accessibility.
-
•
Accessibility documentation and annotation integrated within design tools (e.g., Figma widgets) help communicate user feedback to design and engineering teams.
-
•
Continuous evaluation of design system components in production is necessary to catch new accessibility barriers caused by integration conflicts or third-party tools.
Notable Quotes
"I recommend asking about user needs rather than disability, like whether someone needs captions or larger fonts."
"If you only have five people with disabilities available for research, it can be hard to get the scale you need."
"Accessibility research is part of overall user research; including people with accessibility needs can replace some general population participants."
"Automated tools find many issues at scale, but user testing finds problems those tools can't detect. They pair really nicely."
"It's cheaper to fix accessibility issues in the design phase than to wait until after coding or production."
"Testing with people who have low vision shows that even passing contrast ratios can still result in unreadable text if font weights are too thin."
"One of the best places to start is just learning about assistive technologies: what exists and how they work."
"Rapid iteration with three to five user interviews is often enough to inform design and validate accessibility effectively."
"When sharing prototypes that aren't accessible, facilitators may need to control the prototype and follow user directions."
"Create documentation around accessibility for your design system that includes user needs, testing methods, and panel access."
Or choose a question:
More Videos
"Drag and drop ease, and collaborative affinity diagramming in the tool, were unexpected but very welcome advantages."
Taylor Jennings Joe Nelson Alex KnollRepository Retrospective: Learnings from Introducing a Central Place for UX Research
March 9, 2022
"Hope generates optimistic momentum towards a possibility becoming real."
Nicole AleongFuture Orientations to Everyday Life: Futures Anthropology as a Methodology
March 26, 2024
"Nordstrom decided that innovation needed to be a corporate value, not a lab value."
Jeff GothelfInnovation Studios: the Engines of Enterprise Experimentation
May 14, 2015
"Accessibility is more of a process than a result; it starts at the very beginning of product development with research including disabled users."
Saara Kamppari-MillerDesignOps for Inclusive Design and Accessibility
May 26, 2022
"If you don’t have the basics taken care of, infinite promotions and ping pong tables are just noise."
Tess DixonC'mon Get Happy
September 29, 2021
"If your team sees a clear path of mastery in your organization, they’re much more likely to stay."
Liam ThurstonWhy Your Design Team Is Quitting, And How To Fix It
June 10, 2022
"Why don’t we do what we do for users but apply it to our own careers? Absolutely nutty, right? So we did."
Ian SwinsonDesigning and Driving UX Careers
June 8, 2016
"Choosing the right hill to die on is so important and so hard; the problems that matter come around again and again."
Leisa ReicheltOpening Keynote: Operating in Context
November 7, 2018
"At Sage Sure, we build paved roads so people can choose to drive on them or carve their own path."
Rachael Greene Alison DavisBuilding a Design Ops Practice that Really Works (Most of the Time)
October 2, 2025
Latest Books All books
Dig deeper with the Rosenbot
What are the benefits of linking AI-powered research repositories with tools like Slack for organizational adoption?
How can a product vision avoid becoming just a pretty prototype with no strategic impact?
How effective are AI-generated follow-up questions in usability testing compared to human moderators?