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Responsible Design in Reality

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Responsible Design in Reality

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Wednesday, June 9, 2021 • Design at Scale 2021
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Responsible Design in Reality
Speakers: Cennydd Bowles
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Summary

Technology teams have finally recognized their social and ethical impacts matter deeply. Tech giants are now pledging to turn over new leaves, to prioritize responsible innovation, and to act in more sustainable and equitable ways. But turning aspirations and promises into operational reality is hard work. Cennydd Bowles, head of responsible design and futures studio NowNext, will report on his findings from years in the ethical technology space. What approaches actually work in growing teams? Is there such a thing as an ethical design process? Should you hire specialists? And who gets to decide what’s ethical, anyway?

Key Insights

  • •

    Public trust in tech firms has collapsed to 18% in the UK, reflecting deep ethical failures despite sustained product use.

  • •

    Ethical pressure on tech comes from three tectonic plates converging: customers, regulators, and employees.

  • •

    The tech ethics movement has evolved through philosophical, technical, and social justice waves, none sufficient alone.

  • •

    Traditional user-centered design is inadequate; design must consider impacts on communities, society, non-users, and the environment.

  • •

    Employee activism, showcased at Google and other giants, reflects a growing values-driven workforce that demands ethical corporate behavior.

  • •

    Regulatory momentum is rising globally beyond privacy, targeting AI explainability, synthetic content provenance, facial recognition restrictions, and dark pattern bans.

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    Anticipating potential harms and unintended consequences is critical and often missing in lean/agile development practices.

  • •

    Design fiction and futures thinking can effectively engage stakeholders’ moral imagination to debate plausible futures and ethical trade-offs.

  • •

    Companies often experience acrasia—knowing unethical actions but failing to act due to incentive misalignment or lack of operational knowledge.

  • •

    Inclusion and co-design with diverse, underheard voices are essential to democratize ethics decisions and avoid the technocracy trap.

Notable Quotes

"We’ve now reached the point where only 18% of the public in the UK believe tech companies design with their best interests in mind."

"People tend to believe technology has been good for themselves but murkier or negative for broader society."

"Ethics is often seen as a constraint, but I see it as a trellis—a frame through which products grow shaped by our values and compassion."

"Choosing not to engage with the ethical and political consequences of your work is itself an ethical and political choice."

"User-centered design is woefully inadequate for the needs of the 21st century because it ignores the broader societal impacts and non-users."

"We have to push every button, pull every lever, tackle ethics at individual, collective, and systemic levels."

"The harms of technology typically fall on non-users and worse-off groups in society."

"Design fiction can bring potential futures into the present to stimulate moral imagination and public debate."

"Companies know they’re doing wrong but don’t change because incentives don’t align or they lack operational competence."

"If you feel comfortable and safe in your job, use some of your social capital to speak up and push for change."

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