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Keeping Design Weird
Gold
Monday, October 2, 2023 • DesignOps Summit 2023
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Keeping Design Weird
Speakers: Lori Muszynski and Peter Merholz
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Summary

Within large rigid corporate cultures, Design is encouraged to accommodate the dominant practices of business and technology. While some accommodation is necessary to successfully partner with other functions, going too far risks leeching the humanistic power from the practice, reducing Design to a mechanistic function. Design Ops may inadvertently enable this accommodation with the business demanding it focus on increasing effectiveness and efficiency. However, DesignOps is underutilized in this capacity as it is uniquely positioned to protect and advance design practices, culture and growth. In this session, we’ll advocate for how Design Ops can provide a deeper connection and commitment to championing the sparkle and verve of actualized Design practice through business and cultural practices, programs, and structures.

Key Insights

  • Design operations creates constraints that enable, not restrict, design teams' creativity and 'weirdness'.

  • Corporate bureaucracies push design towards mechanistic predictability, risking the loss of creative magic.

  • True design culture prioritizes people and culture before systems and processes to avoid turning teams into factories.

  • Ambiguity in design should be embraced as a necessary condition for creativity, not feared as a problem.

  • Fjord’s values of 'bold' and 'generous' were effective because they were human-centered, shared globally, and co-created bottom-up.

  • Leadership must live and demonstrate values authentically, not just mandate them via emails or meetings.

  • Career development in UX benefits from a 'career trellis' model supporting multidisciplinary and lateral growth, rather than linear ladders.

  • A skills taxonomy including both core and elective areas allows product designers to develop personal strengths and pivot roles.

  • Success in corporate design ops requires playing politics wisely, experimenting with pilots, and accepting incremental improvements.

  • Designers’ work is not their identity; hearing no is common and not personal, patience and balance between idealism and pragmatism is essential.

Notable Quotes

"We create the constraints that bring out the best from design teams. We are the enablers of weird."

"At heart design is about humans at the center, not the business."

"Ambiguity can be a feature in design. Creativity requires uncertainty."

"Boldness is only possible and enabled by generosity—that means empathy, collaboration, and transparency."

"If you start launching design systems without having got your culture in place, you’re basically turning the design team into a factory."

"No designer should ever work alone in part for this reason—you need teams to enable different flavors of designers working together."

"Approach career architectures as growth and development, not performance and assessment."

"If you wait for permission, you will probably never be granted it. Just start doing what you know is right."

"Your work is not your identity. You are who you are."

"My mission is to imbue rigid bureaucratic corporate contexts with humanism and put people at the center of the work."

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