Ops without Designers
Summary
Science orgs typically lack designers and for good reason; there is no product. The focus is on data. The currency is discovery. Why spend money on a designer when we need to buy a new microscope? So how do we create a better experience through design for science? In this talk, Mark will outline his approach to operationalizing design in science orgs, first in CERN and now at the European Molecular Biology Laboratory.
Key Insights
-
•
Scientific organizations like CERN and EMBL prioritize publishing and discovery over commercial success, reshaping design's role and value.
-
•
In science-driven cultures, 'designers' broadly include many digital tool creators not formally recognized as designers.
-
•
Bottom-up governance without top-down mandates leads to a heavily siloed, decentralized environment challenging for design ops.
-
•
Incremental marginal gains, a concept from elite sports, can drive meaningful improvements in complex scientific organizations.
-
•
Adapting to organizational culture and existing communication rituals, such as scientific poster sessions, improves design uptake.
-
•
Debate and scrutiny embedded in science happen mainly through committees, which design ops should engage, not avoid.
-
•
Persistent, repeated communication is a major part of design leadership in environments resistant to change.
-
•
Titles and language matter: calling user researchers 'researchers' risks confusing roles with scientists.
-
•
A culture fixated on science over design means entrenched status quos protect research group autonomy and can resist change.
-
•
Design ops success in science relies on cross-organizational presence and sponsorship from leadership focused on enabling science.
Notable Quotes
"There are thousands of people making digital things every day, but we don’t call them designers."
"Success here isn’t shipping products, it’s delivering great science and publishing."
"The organization is bottom-up; there are no top-down yearly objectives we have to meet."
"If you reframe who you think a designer is, our design team overnight became about 500 people."
"It’s the aggregation of marginal gains, tiny changes across a system that add up to something big."
"All fixed set patterns are incapable of adaptability and pliability. The truth lies outside of fixed patterns."
"90% of my job is saying the same thing over and over and over again."
"Calling user researchers ‘researchers’ sets them up for failure because scientists already own that title."
"Committees are the mechanism for debate and scrutiny in science, so I’ve chosen to engage with them."
"We have to work with the organization culture, not against it, and see what sticks."
Or choose a question:
More Videos
"Managers were asking for user stories but hadn’t done any analysis or design — they didn’t understand the scope."
Carl TurnerYou Can Do This: Understand and Solve Organizational Problems to Jumpstart a Dead Project
March 28, 2023
"If you have somebody on your team for three years, for five years, that’s amazing from a longevity perspective given enterprise legacy and complexity."
Karen PascoeDeveloping Experience Teams and Talent in the Enterprise
June 8, 2016
"Emojis and GIFs have become effective tools for remote teams to add expression and prevent miscommunication."
Jilanna WilsonDistributed Design Operations Management
October 23, 2019
"The collaboration cycle requires following standards for accessibility, content, design system usage, and IA or you don’t launch your product."
Shawna Hein Kevin HoffmanCreate a Cohesive Civic Design Practice Across Agency, Vendors, and Contracts
November 17, 2022
"Move fast and break things doesn’t work when you’re designing for cancer patients or disaster victims."
Barb SpantonDoing Work That Matters: A Look Beyond The Idealistic Notion of 'Doing Meaningful Work'
June 10, 2022
"What our users see is the perfect plate, but there is so much unseen work behind it."
Briana ThomasThe Quiet Force: Uncovering Hidden Leadership in High-Impact Design Teams
September 24, 2024
"Creating and holding space is like putting bumpers up in bowling so people know they won’t fail if they engage."
Gina MendoliaTherapists, Coaches, and Grandmas: Techniques for Service Design in Complex Systems
December 3, 2024
"Now everyone’s an edge case, so research needs to focus on those edge cases, not just the average user."
Lija Hogan Milan Mijatovic Sam Proulx Louis RosenfeldThree Years Out: Perspectives on the Near-Term Future of User Research
March 15, 2024
"If nobody owns the onboarding experience, it likely won’t get done or get the energy it deserves."
John Calhoun Rachel PosmanTwo Sides of the DesignOps Coin: Teams Ops and Product Ops
January 8, 2024