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This Game is Never Done: Design Leadership Techniques from the Video Game World
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Monday, November 6, 2017 • DesignOps Summit 2017
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Summary

You’ve probably heard a bit about “gamification”: how you can transform obligatory tasks into “fun” motivational ramps using techniques from games. Most of this is wrong! Behavioral science gets us a bit closer, but this session will focus on deep game design techniques that the video game world uses to generate lasting, rather than superficial, motivation. We’ll also dive into creative collaboration techniques used in game development to wrangle talent, the better to create awesome products.

Key Insights

  • Video game development teams operate as complex ecosystems, similar to fish tanks with interdependent elements and feedback loops.

  • Reinforcing loops can either enhance or destabilize game ecosystems, requiring careful balancing through opposing feedback mechanisms.

  • Leverage points exist at different levels in systems; high-leverage changes like shifting core values cause major system transformations.

  • Emergence arises when independent agents act collectively, producing new properties like organizational culture or social gameplay experiences.

  • Empathy between developers and players is critical; its breakdown can cause online worlds and communities to collapse quickly.

  • Hyperconnectivity leads to immediate communication and scrutiny, making emotional openness and vulnerability essential for design leaders.

  • Online game players are highly invested and connected, communicating live and holding developers accountable to consistency and quality.

  • Designing educational games like SimCity.edu requires measurable, adaptive experiences aligned with learning outcomes alongside engagement.

  • High turnover disrupts ecosystem stability and halts the organic growth needed for complex online worlds or teams to mature.

  • Storytelling with universal mythical themes can bridge cultural divides and help unify diverse teams around a shared organizational narrative.

Notable Quotes

"Fish tanks are a powerful metaphor for video game ecosystems and team dynamics."

"Being delightful is the only thing a video game does; without delight, the game dies."

"Reinforcing loops aren’t always good; my fish tank has algae growing out of control due to one."

"You can’t just take an entire online world offline, switch it around, and turn it back on; ecosystems must regrow organically."

"Players are hyperconnected, talking in real time on Discord and sharing information instantly."

"Failures of empathy between developers and players lead to the collapse of online worlds."

"As a design leader, you must keep everyone moving in the same direction, despite complex tasks and high emotional stakes."

"Emergence is when thousands of independent fish create a school with its own identity and behavior."

"High turnover means you’re rebooting the ecosystem repeatedly, preventing relationships from maturing."

"We speak in storytelling and myths because that language is universal and can tie teams together across cultures."

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